@jaa0109 @mikemearlsDo Warlock spells granted by the Patron count against the number of spells known? A patron expands the spell list that a warlock chooses from. The warlock must choose one of those spells to know it.
— Jeremy Crawford (@JeremyECrawford) November 6, 2014
OfficialAnswer
Can you create the Point of Origin for a Fireball within an area that you can’t see such as darkness or if you are blind?
@chriswachalCan you create the Point of Origin for a Fireball within an area that you can’t see such as darkness or if you are blind? You don’t need to see the point of origin for a fireball spell. Blow up that darkness!
— Jeremy Crawford (@JeremyECrawford) February 2, 2015
Jump and Lesser Restoration are spells with range of touch, but require no attack roll and have no saving throw. So, if I cast them through my familiar on an enemy, do they just…happen?
Jump and Lesser Restoration are spells with range of touch, but require no attack roll and have no saving throw. The creature does not have to be “willing.”
So, if I cast them through my familiar on an enemy, do they just…happen? No attack, save or anything? That's correct. 👍
— Jeremy Crawford (@JeremyECrawford) March 30, 2020
In D&D, making multiple attacks with weapons, fists, claws, horns, and the like is usually done via the Extra Attack feature and the Multiattack action
In D&D, making multiple attacks with weapons, fists, claws, horns, and the like is usually done via the Extra Attack feature and the Multiattack action.
The two-weapon fighting rule in the Player's Handbook (p. 195) is a very specific bonus action, nothing more. #DnD
— Jeremy Crawford (@JeremyECrawford) April 17, 2020
5e still not corrected this. Fighters NEED multiple( not 2) attacks to combat wizards progression. Bows need 2 arrows/round basic. Look at 1e/2e and learn Mr. Crawford The fighter’s Extra Attack feature gets better as the fighter reaches higher levels, leading to 4 attacks per turn. And that’s on top of any bonus action you might have. And you’ve got Action Surge too.
— Jeremy Crawford (@JeremyECrawford) April 18, 2020
Can any of these spells help me escape a Wall of Force?
Wall of Force vs Teleport spells.
Can any of these help me escape a wall of force?
1. Shadow Step
2. Misty Step
3. Teleport
5. Teleportation Circle
6. Dimension Door
I believe the reasoning there is that Dimension Door is intended to ignore total cover. I believe the ruling I was thinking of at the time was related to Prismatic Wall’s forbiddance on casting spells through it That's exactly right. Dimension door ignores total cover, like the cover created by a wall of force. The prismatic wall spell is a different animal, messing with spellcasting itself.
— Jeremy Crawford (@JeremyECrawford) April 19, 2020
Artificer: Is the Infused Items column the MAX infusions you can have active at one time?
Question for @JeremyECrawford regarding the Artificer Class in #dnd . Is the Infused Items column the MAX infusions you can have active at one time or just how many per day you can make? Can a 2nd level Artificer have 2 Infused Items total or 4 (making 2 per day?)…
— Titus (@DandGeezer) February 3, 2020
The Infused Items column in the artificer's class table shows the maximum number of objects that can bear your infusions at one time. For example, an 8th-level artificer can have three infused items at one time. #DnD https://t.co/IdVzb6VVLB
— Jeremy Crawford (@JeremyECrawford) February 3, 2020
For True Strike, does the spell end the first time I hit?
@jaa0109 @mikemearlsFor True Strike, does the spell end the first time I hit? Or last as long as I maintain concentration? True strike grants its benefit only to your first hit with it.
— Jeremy Crawford (@JeremyECrawford) November 24, 2014