Sleet is “agwurl” (from agh = sharp + wurl = perilous water or unwelcome water [as opposed to wurn, which is useful, wanted water/good drinking water]). 2) Powdery white snow is “neywurl” (white-water) when falling, and “neytulr” (white + heap or pile) when fallen/on the ground. A snowflake is “neywurth” (white-wet, as “wurth” is wetness, and the state of something being wet).#Realmslore
In MToF, Demon Lord Madness either arises from being near/in their lair, or by going mad within eyesight of a demon lord. What mechanic (outside of the regional effect) would cause that madness? Any effect that points to the DMG madness rules. This is saying the demon lord’s particular effects override the base table.
Given the DragonMarks are subraces, does this mean the Artificer’s Magic Item Savant allows you to ignore them for the purpose of attuning to magic items as it allows you to ignore all class, race, spell and level reqs or are they not part of the actual race? The artificer can ignore the requirement!
Belial Lyka @TimeBust Heya, Ed. What kinds of flora and (non-monster) fauna might one encounter travelling the Northern Means and then Ten Trail from Luskan to Ten Towns? If seasonality has bearing on it, the period would be Tarsakh going into Mirtul, though elsewhen'd be…
..be interesting, too. 1) In a typical year, this would be the beginnings of snowmelt, with frequent ground-fogs at dawn and dusk, but with the ground still hard-frozen (little to no mud), below freezing at nights, and with frequent storms that are…#Realmslore
…either sleet or light swirling snow, not rain. All of this dampness keeps the stinging insects down that at other times of year will make this leg of the journey very unpleasant.
The first leg of the journey (along the 3) …Northern Means) will be through frozen reeds and grasses, and bushes denuded of all berries and leaves by hungry beasts, many stands of leafless trees (the big “forest giants” all logged off years ago, so mainly old…#Realmslore
…gnarl-trees and saplings), and rolling hills with rock outcrops (festooned here and there with edible lichens; an upcoming AMARUNE’S ALMANAC will have more to say about them and other cold-land plants). Every creature that… 5) …doesn’t hibernate or go into torpor will be hungry and therefore out on the land in desperation, from rabbits, hares, and voles to deer and the packs of wolves looking to dine on them all. Bears aren’t yet emerging from their…#Realmslore
…dens (they won’t be seen until late Mirtul in these areas). Hunting out of Luskan and Fireshear and the topography will make rothé rare sights, though they may be well back off the road in some of the most open areas; you’d 7) …see more of them had you been heading inland from Luskan, east. The birds that relocate south for winter will still be well south of here, so the land will be quiet of birdsong except the night hooting of owls (in between… #Realmslore
Your route avoids muskeg (“saragh” in the Realms, “bogs” to many real-worlders) if you keep to the wagon-road. Live and standing dead timber is available in profusion for cook-fire cutting, though you’ll find that… 9) …heavy cutting by wayfarers over the years has pushed the treeline back a good twenty paces from the road-ditches—and that wild raspberries and bracken have colonized this cleared area, often growing so thick and tangled that…#Realmslore
…a path must be hewn just to move through. The land is very well-watered, with many tiny rills and brooks running down to fill the ditches (and run along them until the next bridge or culvert in the road lets a larger… 11) …watercourse through; there tends to be at least a culvert between every rise of land the road curves around, and those rises tend to be at most half a mile apart). This land has been glaciated, so drumlins (humplike hills, …#Realmslore
…all running in the same general NNE to SSW direction) and eskers (gravel ridges) are everywhere, all overgrown with trees and bushes because the glaciers receded long, long ago.
There are frequent campgrounds (cleared 13) …solid-ground areas, with a stream nearby) along the trade-road, and even refuse like broken wagon-wheels strewn along the ditches, but everything will be useless-rotten; anything still usable will have already been salvaged…#Realmslore
…by someone else.
And bands of hobgoblins, orcs, goblins, and gnolls are just as hungry as everyone else at this time of year, and may be bold enough to skulk along game-trails that overlook the wagon-road, waiting to pounce…#Realmslore 15) …on lone peddlers with pack-mules or other weak-looking travelers (which is why these roads are traveled by almost everyone in caravans, with weapons out and visible, and sentinels are posted during the dark hours, when…#Realmslore
soooooooooo how close of a relationship do you think il-lashtavar has to lovecraft’s nyarlathotep? Of all the great old ones, i feel like the Dreaming darkness is most akin to that one. In some ways I see il-Lashtavar as being more like Azathoth; it is the core of Dal Quor, and shapes it with its dream. The Devourer of Dreams would be closer to Nyarlathotep, as a being who moves in the world and acts for il-Lashtavar.
1) “Now, QUICKLY,” he mutters, ushering them into the darkness, following them, and doing something to the wall that closes it again, plunging them into dank darkness until a glow kindles from one of his rings, showing them…#epicfantasy
…cobwebs across a narrow stone-lined way.
“Where are we going?” the King hisses.
“Deeper into the Palace,” Wolf replies, striding past him to the fore.
“I was hoping for a little more specificity,” the King snaps. 3) “Ah. Well, you know what they say about the hopes of kings.” “No, what?” “Foolish, deluded, and destined to be dashed. Just like the promises of kings.”#epicfantasy
PART TWO OF REPLY:
This holds true for the second leg of the journey, too, via Ten Trail through the mountains. There’s less cover in the rising, rocky country for ambushers, but more access to stones they can fling down at…2) …wayfarers, though avalanches grow less and less likely as the years pass, and the loose rock that can readily fall has already done so, leaving the road in an increasingly-wide, relatively safer pass. The Trail follows…#Realmslore
…deep-cut stream gorges, and there’s always the danger of falling—and even, in spring or when the (very rare) earthquakes hit, of portions of the road breaking off and plunging down into the neighbouring gorge. 4) Hundelstone (which I gave some details about in tweets a few days back) is the supply center along the way, and armed “guides” (bodyguards) can be hired there to accompany you on your journey, typically for a 5 gp fee plus…#Realmslore
…costs (generous patrons give costs plus a tip, bringing the total to 8 or 10 gp, upon safe arrival in Bryn Shander).
Ice that can be sucked on, or melted in a cauldron over a fire, is plentiful in the mountains, but food is 6) …scarce, as anything that can be reached from the road without perilous scrambling has typically already been harvested by this time of year. The Trail is busy, though the depths of winter is its time of lightest use, and…#Realmslore
…veterans avoid “the fog times” as the most dangerous for ambushes and for traveler and beast to slip and fall; a broken leg can mean death in this country.
Stands of trees are almost entirely absent between Hundelstone and 8) …the north bank of the Shaengarne, with only stunted lone trees clinging to high ledges here and there. Mountain goats and snowcats inhabit these peaks, but are rarely seen from the Trail. Perytons, eagles, hawks, and…#Realmslore
…vultures are more likely sightings, as none of them move south for winter, and all will be ravenous by this time of year save the vultures, who are usually well-fed by now, some years even approaching fat and lazy. 0) The saddle or high point on the Trail is Three Daggers Ridge, home to a windswept campground and little else, a dragon skeleton that used to festoon it having being entirely carried away, bone by bone, for sale to alchemists…#Realmslore
…and noble collectors over the years (beware back-alley shops in Bryn Shander offering to sell you the dragon’s skull, fangs, or talons; they are passing off wyvern skulls and fake fangs and talons carved from the long-frozen… 12) …bones of giant rothé). No brigand could make a living on the Trail, but there are some who head out from Bryn Shander posing as legitimate travelers, only to turn and attack travelers who reach the Ridge just behind them.#Realmslore
The Trail emerges from the mountains between two peaks known as Hartooth and Marlaxe, after dwarves who perished under the jaws of wolves hereabouts in the late 1200s DR, then switchbacks down a steep slope to the rail-less 14) …bridge over the narrow but deep Shaengarne Gorge, known to folk of the Ten Towns as “the Sword Cleft” (to them, it’s where their country ends, and the dangerous and strange ‘rest of the Realms’ begins).#Realmslore
Trees remain rarities from the Cleft on to Bryn Shander, but you’ll see countless drumlins and eskers, cloaked in snow and ice, on all sides. Many rills and brooks can be heard running under this “whitecloak” and the 16) …approach of any creature of size can be observed from some distance away—unless ground-fog or a blizzard rolls in, and brings a complete whiteout. At other times of year, subtract the fog and add a little warmth, a lot of… #Realmslore