PRE-ORDER Critical Role: Call of the Netherdeep the new Official D&D Adventure!

According to the Duneons&Dragons website this is the NEW thrilling Critical Role adventure! (Amazon has not yet updated the image of the book)

PRE-ORDER NOW!An epic Critical Role campaign for the world’s greatest roleplaying game.

Critical Role: Call of the Netherdeep
A D&D Product Created in Partnership with Critical Role
An epic Critical Role campaign for the world’s greatest roleplaying game.

  • First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12.
  • Seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel.
  • Includes new magic items and creatures and introduces new rival NPCs.
  • Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean.
  • Bursting with lore and all new art depicting Exandria.

The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

There’s a difference between an adventure with a dungeon, and a Dungeon Crawl


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Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . .
This adventure is designed for 4 to 7 characters of 1st through 3rd levels. It includes a map of the village and a description of its buildings and occupants, an overland journey to a challenging underground adventure for especially brave (or foolhardy. . .) characters, and a list of pre-rolled 1st-level characters.