“So, Lord, is your secret something that might be useful in, ah, slaughtering people?”

The official versions of several playable races appear in “Eberron: Rising from the Last War”:

Create Your Own Eberron D&D Adventures @ Dungeon Masters Guild

Did Madeiron interact with the populace? What did they think of him? Would he be a welcome site in a Waterdeep tavern?

Its perfectly fine to play sub-optimally for the fun of the story and the pace of the game

“I said ‘helps’ keep me sane, Palonder”

Pre-Order Eberron: Rising from the Last War! November 19th

Create Your Own Eberron D&D Adventures @ Dungeon Masters Guild

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.