@Jdimichina I wonder if you ever get tired of the nerd rage. lol. guess some peeps don’t understand..it’s a game. curse you rules lawyers It can get grating at times, but you just have to walk away and focus on all the good fun and good people. 🙂
— Matthew Mercer (@matthewmercer) May 23, 2016
Dwarf prone, get up 1/2 move. 12.5 rounds down to 10.Does dwarf have 15ft left,or 10 feet left?
@BrailSays "Dwarf prone,get up 1/2 move. 12.5 rounds down to 10.Does dwarf have 15ft left,or 10 feet left?" @mikemearls
12 ft. remains
— Jeremy Crawford (@JeremyECrawford) January 10, 2015
I killed a raven in my Strahd play through should there be any punishment?
@ChrisPerkinsDnD a player killed a raven in my Strahd play through should there be any punishment?
— Nate (@nates23) June 18, 2016
There's a raven encounter in the Abbey of Saint Markovia; check it out for inspiration. https://t.co/j03LvnqLIr
— (((Chris Perkins))) (@ChrisPerkinsDnD) June 18, 2016
Do you have any qualms on the utility of summoned wolves?
@johnny_cache @mikemearlsDo you have any qualms on the utility of summoned wolves? ability to crowd/knock prone is high (ie vs dragons) To knock a creature prone, a wolf must hit it, and that creature must fail a saving throw. No qualms about that.
— Jeremy Crawford (@JeremyECrawford) November 6, 2014
@johnny_cache @mikemearls8 wolves surround and have advantage, they will hit and prone most things. D. Wolves, add’l wolves even worse Yep, that's a dangerous situation to be in.
— Jeremy Crawford (@JeremyECrawford) November 7, 2014
What is the intention between Booming/Green-Flame blades requiring a weapon with a value of at least 1sp, when no weapon has a value below 1sp?
What is the intention between Booming/Green-flame blades requiring a weapon with a value of at least 1sp, when no weapon (in PHB at least) has a value below 1sp?
— Zem (@TheRealZem) November 13, 2020
If a D&D spell’s material component lacks a monetary value and isn’t consumed, you don’t need that component; you could substitute a component pouch, for instance.
Booming/Green-Flame Blade need a weapon with a monetary value because they require an actual weapon. #DnD https://t.co/OTB8kTvQBo
— Jeremy Crawford (@JeremyECrawford) November 13, 2020
So removing the Shadow Blade option is fully intentional? I took the opposite intention out of this. What he seems to be describing is that the spell requires a weapon and that you can't sub out the "material component" for an arcane focus or component pouch. Shadow blade seems like an unintended consequence.
— Brett Richards (@brett_play) November 13, 2020
You're exactly right, @brett_play. The component entries of the two spells were simply incorrect; they didn't follow the rules for how components work. We've corrected them and, as a consequence, some combos that never should have worked no longer work.
— Jeremy Crawford (@JeremyECrawford) November 13, 2020
Okay now I’m the one confused. I know in one of your earlier replies, you talked about allowing booming blade and shadow blade to work together. Was removing this interaction intended? Or is it simply how it works now by RAW to standardize wording but isn’t a balance concern. This change has nothing to do with prohibiting or allowing Shadow Blade to combine with Booming/Green-Flame Blade. It's about fixing those two cantrips. As DM, I'd allow those them to combo, since I make liberal use of the rule on improvised weapons.
— Jeremy Crawford (@JeremyECrawford) November 13, 2020
My pleasure!
— Jeremy Crawford (@JeremyECrawford) November 13, 2020
How do you fix a player who is roaming around killing whoever he dislikes?
@ChrisPerkinsDnD How do you fix a player who is roaming around killing whoever he dislikes and planning to overthrow the entire government??
— EnderDoesSkyrim (@RickFriknGrimes) April 30, 2016
If it's the player, call the police. If it's the player's character, have another adventuring party kick his ass. https://t.co/E4k21ws5fr
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2016
Is Find Steed free of exhaustion?
@TadenRifHi Mike ! Find Steed: “casting (…) again summons the same steed, restored to its HP maximum” => and free of exhaustion, too ? yes
— Mike Mearls (@mikemearls) May 25, 2016
Hey what’s up with the megaliths in Curse of Strahd?
@ChrisPerkinsDnD Hey what's up with the megaliths in Curse of Strahd? Never explained… Is there some greater meaning?
— James J. Haeck (@jamesjhaeck) June 20, 2016
The megaliths are from the brain of @JeremyECrawford and are there for the DM to develop. https://t.co/tSXcBiEAVI
— (((Chris Perkins))) (@ChrisPerkinsDnD) June 20, 2016
The megaliths are remnants of Barovia's home world and relate to the entities that formed the mists. #CurseofStrahd https://t.co/5RIhz2QUvB
— Jeremy Crawford (@JeremyECrawford) June 21, 2016
@JeremyECrawford @ChrisPerkinsDnD Is this also true of the standing stones at the foot of Old Bonegrinder? Seems there were once 4 cities…
— Jeffrey (@ofthemagi) June 21, 2016
The megaliths are all related. PS my campaign is called Twilight of the Four Cities … #CurseofStrahd https://t.co/510zaMtbs1
— Jeremy Crawford (@JeremyECrawford) June 21, 2016
