@rhooja @ChrisPerkinsDnD is there a daily limit on the halfling’s lucky trait? No.
— Jeremy Crawford (@JeremyECrawford) April 19, 2016
Does a Wall of Force prevent you from targeting a creature on the other side with a spell like Hold Person?
Hey @JeremyECrawford. Does a Wall of Force prevent you from targeting a creature on the other side with a spell like Hold Person? #dnd
— Jerry Behrendt (@Dungeonleft) April 18, 2016
With a spell, you can't target a creature behind total cover, unless the spell says otherwise (PH, 204). #DnD https://t.co/fu8S1nds4e
— Jeremy Crawford (@JeremyECrawford) April 22, 2016
I took Magic Initiate feat and i took Cure Wounds spell and how do I cast it?
@matthewmercer and how do i cast it? At lowest level (magic iniciate), max level (warlock) or can i do something about that
— Nikola Milosavljević (@nikolamilosav13) April 25, 2016
@nikolamilosav13 Technically, it would only be cast at lowest level as part of the feat. However, talk to your DM about your latter idea!
— Matthew Mercer (@matthewmercer) April 25, 2016
Weapons to hit golems have to be adamantine AND magical?
@JeremyECrawford weapons to hit golems have to be adamantine AND magical?
— Dean Walsh (@mrbuddyfriend) April 17, 2016
To deal bludgeoning, piercing, or slashing dmg. to a golem, an attack must be magical or made with adamantine. #DnD https://t.co/beCS2nk2RZ
— Jeremy Crawford (@JeremyECrawford) April 22, 2016
Actor feat + Mask of Many Faces: different checks, together or choose best?
@JeremyECrawford Actor+Mask of Many Faces: different checks. Together, choose best and if DC, adv? If skill, already adv, disadv on checker?
— Gareth Richards (@Gareth101) April 16, 2016
The Actor feat has no effect on the check an observer makes when inspecting the illusion of disguise self. #DnD https://t.co/nVg9sukLDq
— Jeremy Crawford (@JeremyECrawford) April 22, 2016
Q&A with Jeremy Crawford: Sneak Deflecting, Sleep spell, mark, Ring of Mind Shielding and UA Artificer release date – Dragon+
You’ve been transparent regarding the release date of the Artificer since you decreed it’d be out in February.
You recently stated it’d be out the last week of the month.
To clarify, that doesn’t necessarily mean its coming the 25th, right? Could be any day? Could be any day! We'll release it when it's ready.
— Jeremy Crawford (@JeremyECrawford) February 15, 2019
The jokes in a D&D campaign—even one run by the lead rules designer—have no bearing on the rules
PUBLIC SERVICE ANNOUNCEMENT
The jokes in a D&D campaign—even one run by the lead rules designer—have no bearing on the rules, the official stories of D&D's worlds, the space-time continuum, the English language, or the price of cheese. #DnD https://t.co/QEcoRzKo05— Jeremy Crawford (@JeremyECrawford) January 31, 2019
Does the monks slow fall ability use their movement?
.@JeremyECrawford have a question! Does the monks slow fall ability use their movement? IE monk decides a to drop down a 40 ft hole, using slow fall to absorb the damage, do they still have the normal movement left?
— Big Boned Biker (@BigBonedBiker) January 16, 2019
Falling in D&D doesn't use your movement. #DnD https://t.co/PnJpi9ZFWo
— Jeremy Crawford (@JeremyECrawford) January 24, 2019
@JeremyECrawford What about if it's a really far distance but somehow the players have means to survive the impact? Does falling always take one action or can it be multiple and how might you calculate distance? https://t.co/GY8Ao9414X
— ItWasSean (@itwassean) January 24, 2019
The basic falling rules in D&D assume a fall is instantaneous.
If you'd like rules for a very long fall, take a look at the section called "Falling" in "Xanathar's Guide to Everything" (p. 77). #DnD https://t.co/WSKyw6YKXq
— Jeremy Crawford (@JeremyECrawford) January 24, 2019
What if you are falling at an angle? Like jumping? Or flyinf up high in an effective jump? Or do the rules as intended just ignore momentum when it comes to falling?
— True Frog Rider (@wmEbcMxDXL3HdYo) January 24, 2019
Jumping uses your movement in D&D. Falling does not.
For more information on how jumps work, take a look at the section called "Jumping" in the "Player's Handbook" (p. 182). The next page also has a useful section: "Falling." #DnD https://t.co/KAshxx4fRm
— Jeremy Crawford (@JeremyECrawford) January 24, 2019
