just wondering where the Forgotten Realms are in the DR timeline at the beginning of the ToA settings?Sometime after the Sundering… but we're not likely to get more specific than that.
— Christopher Lindsay (@Onnatryx) December 5, 2017
tomb of annihilation
How would Kelemvor react to the soul-monger?
@ChrisPerkinsDnD How would Kelemvor react to the soul-monger? I imagine Kelemvor has noticed he's had no one to walk to the after life.
— Brendan Townsend (@BrendanTownsend) September 3, 2017
Post-Sundering, the gods of FR are more detached from mortal concerns than they used to be. #WOTCstaff https://t.co/fHy1wOBqBd
— Christopher Perkins (@ChrisPerkinsDnD) September 3, 2017
If one was wanting to run Tomb of Annihilation, how could I incorporate and adapt it into the Tal’Dorei setting?
if one was wanting to run Tomb of Annihilation, how could I incorporate and adapt it into the Tal’Dorei setting? Any pointers would be super helpful!! Consider setting it in the Rifenmist Jungle, replacing the southern side of the continent. OR, have Chult appear to the immediate South if Tal’Dorei.
— Matthew Mercer (@matthewmercer) July 25, 2018
Camp Righteous, I have no idea what traps give for XP in 5e. Can you help?
@JeremyECrawford I’m about to run Camp Righteous and realized I have no idea what traps give for XP in 5e. Can you help? Thanks!
— Jud Beardsley (@JudoNed) December 5, 2017
Traps don't generally give XP. Xanathar's Guide to Everything gives guidelines for awarding XP for overcoming complex traps. #DnD https://t.co/eQy7QHiAbM
— Jeremy Crawford (@JeremyECrawford) December 6, 2017
Tomb of Annihilation, does 1st level exhaustion affect just ability checks or skills as well?
@JeremyECrawford Hey! DMing TOA right now. Question came up, does 1st level exhaustion affect just ability checks or skills as well? If they are distinct, then does that mean Guidance and Bardic Insp. do not work for skills? Thanks and great campaign!
— Daniel's Country (@Nate__Daniels) November 15, 2017
Ability checks are made with or without a skill. There's no such thing as a skill check (that was a thing in 3rd and 4th edition). #DnD https://t.co/tHqbWypgl3
— Jeremy Crawford (@JeremyECrawford) November 15, 2017
Is it outside of the intended rules to ask for only people trained in a skill to make a check? Like only those trained in Arcana can hope to understand these ancient runes at all?
— SlyFlourish (@SlyFlourish) November 15, 2017
It's the DM's prerogative to decide that a person must have proficiency in a certain skill to attempt a particularly difficult task. I would do this sparingly; setting a DC is the main way to set difficulty. #DnD https://t.co/YLn10dB2B4
— Jeremy Crawford (@JeremyECrawford) November 15, 2017
Does the ranger never being lost in favored terrain remove the need to make survival checks to navigate in Chult?
Does the ranger never being lost in favored terrain remove the need to make survival checks to navigate in Chult per ToA?@JeremyECrawford
— Canon Mead (@kalseir) September 13, 2017
Natural Explorer prevents you from losing your way if you know where you're going in favored terrain. It doesn't locate things for you. #DnD https://t.co/jjZ3YebO1f
— Jeremy Crawford (@JeremyECrawford) September 13, 2017
Are the jungles of Chult considered the forest biome in terms of ranger abilities?
Are the jungles of Chult considered the forest biome in terms of ranger abilities?Yes.
— Jeremy Crawford (@JeremyECrawford) September 13, 2017
How would you treat the jungle terrain of Chult for the purposes of a ranger is it forest?
How would you treat the jungle terrain of Chult for the purposes of a ranger is it forest or swamp or both?@JeremyECrawford
— Canon Mead (@kalseir) September 13, 2017
If you're in a bog/marsh, you're in a swamp. If you're in a tropical forest (aka jungle), you're in a forest. #DnD https://t.co/mZWUrefHKf
— Jeremy Crawford (@JeremyECrawford) September 13, 2017