Lucky blind

@corymacdonaldSo the lucky feat turns disadvantage into super-advantage? That’s pretty lucky. 😉 It sure is lucky! But keep in mind that anything shut off by disadvantage is still shut off. — Jeremy Crawford (@JeremyECrawford) May 18, 2015 @JeremyECrawford @corymacdonald You realize you can close your eyes and attack to impose disad on yourself? So lucky […]

Invisibles against invisibles

@seanbonneyHow do you run combat with naturally invisible creatures like Invisible Stalkers? Counter w/ active Perception? Always hidden? Passive Perception to notice it works fine; not always hidden, though it can hide at any time since it can't be seen. — Rodney Thompson (@wotc_rodney) May 15, 2015 @seanbonneyBut even if perceived, it’s still invisible, so […]

Gen Con D&D presence

@ChrisPerkinsDnD is WotC going to be at GenCon? I don't see and seminars or a booth. Please say you guys are going… — Alan Drake (@vsdrake20) May 15, 2015 I'm not attending Gen Con this year. D&D will have a presence at the show, however. https://t.co/6xpHo2xmT1 — Christopher Perkins (@ChrisPerkinsDnD) May 15, 2015

Feedback edition

@ChrisPerkinsDnD Is there a long term plan at WotC to refresh editions every 5 or so years or is it driven more by feedback? Is 5e for good? — Torsryk Barkdale (@StoatAndDagger) May 13, 2015 I can't discuss future plans, but we are much more feedback-driven than we were with previous editions. https://t.co/6KiKFZ5tv2 — Christopher […]

Developing the Rage of Deamons and Story bible

@ChrisPerkinsDnD what was your role in this story, if Green Ronin is working on it also? — John Rhyne (@jrhyne1976) May 13, 2015 Developing the RAGE OF DEMONS story, then creating a story bible for partners. I also review Green Ronin's text. https://t.co/W8d0lQpFnM — Christopher Perkins (@ChrisPerkinsDnD) May 15, 2015 @ChrisPerkinsDnD what can you tell […]

Monster damage

@ChrisPerkinsDnD 4e Question: was comparing demons level 11-20 in Monster Builder, and attack damage seems small. Shouldn't it scale up? — Swidhelm Rozendorf (@crankydwarf) May 14, 2015 In early 4E products, monster damage was often too low. We adjusted monster damage in later products. https://t.co/V4tPgUrh7c — Christopher Perkins (@ChrisPerkinsDnD) May 15, 2015