would you rule that grappling against a tortle would have disadvantage or a tortle grappling you would have advantage because they are so heavy? No.
— Jeremy Crawford (@JeremyECrawford) March 16, 2018
DnD


Could Conjure Woodland Beings technically conjure elves then?
could Conjure Woodland Beings technically conjure elves then?? 🙂
— Theo 🌹☃️ (@TheoYoureCool) February 28, 2018
Elves are no longer fey; they are now humanoids. The exceptions are the special eladrin who have transformed back into fey as a result of long exposure to the magic of the Feywild. #DnD https://t.co/ApLgMCv8Kf
— Jeremy Crawford (@JeremyECrawford) February 28, 2018

Does Deflect Arrows “reduce the damage to 0” if there’s no damage at the instance it’s deflected?
Yeah, but, there's a question of how this resolves.
Does Deflect Arrows "reduce the damage to 0" if there's no damage at the instance it's deflected? Does Hex damage apply? Are improvised weapons neither ranged weapons nor melee weapons, but still weapons when used to attack?
— Thomas "You Can Call Me Tom" (@thomasabarry1) January 26, 2018
– You can't reduce no damage to 0. There's nothing to reduce.
– Hex deals damage when you hit the hexed target with an attack, no matter the attack.
– Improvised weapons aren't technically weapons, yet you can make weapon attacks with them. #DnD https://t.co/RE9JkjJ3Gu
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
Earlier, you made a comment that imprivsed weapons are weapons for the moment of the attack.
So hex deals 1d6 damage when you hit with Alchemist Fire, but not on the recurring turns?
— Thomas "You Can Call Me Tom" (@thomasabarry1) January 26, 2018
The hex spell deals damage when you hit the hexed target with an attack. It doesn't matter to the hex spell if that attack does something else—turn you into a frog, set you on fire, etc.—because hex deals its damage only when you hit. #DnD https://t.co/79Y0jrMHYG
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
The fact that Hex deals extra damage doesn’t require that the trigger for Hit deal damage itself at the moment that Hex would deal extra damage? No.
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
I would have thought, in the same way you can't reduce damage to 0 if no damage is dealt, you can't get extra damage if there's no damage to add the extra damage to.
— Thomas "You Can Call Me Tom" (@thomasabarry1) January 26, 2018
No rule in the game requires an attack to deal damage for an effect like hex to deal extra damage. #DnD https://t.co/UB4o9XlZYT
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
Interesting. My fault for being stuck in a 4E way of thinking. Extra damage just means that it’s not a separate damage instance if there’s already a damag einstance then, I take it? Like 1d8 radiant damage with 1d6 extra necrotic damage only forces Concentration once. That's correct.
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
Or is there a hidden damage type called non-damage that all creatures have immunity against which is dealt by the net so sneak attack doesn't work but hex does even though they are both "extra damage"
— David Coffron (@dcoffron) January 26, 2018
Sneak Attack causes the weapon it uses to deal more damage. The intent is that an unusual weapon like the net that deals no damage doesn't magically start dealing damage with Sneak Attack. But a DM is free to override that intent. The RAW certainly isn't entirely clear here. #DnD https://t.co/BAgxGLkCVz
— Jeremy Crawford (@JeremyECrawford) January 26, 2018
The inconsistency exists because the wording of sneak attack is similar to hex, etc but with no type. A simple errata indicating that the damage type of sneak attack is the same as the weapon used would work (since it’s not specified). Un-typed damage confuses everything. Yes, the text isn't entirely clear.
— Jeremy Crawford (@JeremyECrawford) January 26, 2018

So when you throw a dagger, it becomes a ranged weapon?
So when you throw a dagger, surely it becomes a ranged weapon?
— Douglas Blackman (@iamdiggerdoug) February 27, 2018
The act of throwing a melee weapon doesn't transform it into a ranged weapon. Melee and ranged are categories of weapons in the rules. Similarly, whacking someone with a longbow doesn't transform it into a melee weapon. #DnD https://t.co/oITCFcboMv
— Jeremy Crawford (@JeremyECrawford) February 27, 2018
I would think useing a weapon outside of its class would have a – modifier to its damage unless a you can make the dex saving throw and you specialize/racial trait in that specific wpn
— -m (@xMichaelShane) February 27, 2018
Want to make a ranged attack with a melee weapon or a melee attack with a ranged weapon? See the "Improvised Weapons" section (PH, 147) for the rules on doing it. #DnD https://t.co/nhX5nNZWUN
— Jeremy Crawford (@JeremyECrawford) February 27, 2018
I think a DM and an inventive tinkerer can come to some sort of tactical invention esp in a world of magical items, it’s I think a matter of what Damage dice roll (D6?) to place on it. And whether to apply the attack roll? The rules on improvised weapons cover this.
— Jeremy Crawford (@JeremyECrawford) February 27, 2018

What about UA’s Eldritch Invocations and Racial Feats not appearing on XGE?
Hi. What about UA’s Eldritch Invocations and Racial Feats not appearing on XGE?
Should we take them as obsolet forever?
Thanks in advance. They're obsolete.— Jeremy Crawford (@JeremyECrawford) March 9, 2018

If a spell requires seeing your target, does perceiving them through blindsight suffice?
@JeremyECrawford if a spell requires seeing your target(s), does perceiving them through blindsight suffice?
— Armando Doval (@armando_doval) March 9, 2018
Blindsight qualifies for anything in the D&D rules that requires you to see something, provided that thing is within your blindsight's radius. #DnD https://t.co/pCj81iFOzE
— Jeremy Crawford (@JeremyECrawford) March 9, 2018

Can Blood Hunters, Order of the profane soul, cast spell with the ritual tag as rituals?
Hey Matt, just a quick question, can Blood Hunters, Order of the profane soul, cast spell with the ritual tag as rituals? So long as they’ve taken the Ritual Caster feat!
— Matthew Mercer (@matthewmercer) January 27, 2018
You can download Blood Hunter class here:
http://www.dmsguild.com/Blood-Hunter-Class

If target affected by Faerie Fire spell enters an area which is under effect of Darkness, do it lose its effect?
Faerie Fire is 1st level spell and illumintes the target. So, if target affected by Faerie Fire spell enters an area which is under effect of Darkness, do it lose its effect or it dispels the spell entirely? Because Darkness can dispel lower level light spells?
— Gökmen ÖNCÜ (@gman_go) January 5, 2018
The darkness spell dispels light spells in its area that are of 2nd level or lower. For example, faerie fire is a light-producing spell of 1st level. If you are under the effect of faerie fire and enter the area of the darkness spell, faerie fire is dispelled on you. #DnD https://t.co/uDKzn4WDie
— Jeremy Crawford (@JeremyECrawford) January 5, 2018