@HeroOfSoupReadied actions and initiative order! If you are at the bottom of initiative, are readied actions pointless?
You have until the start of your next turn to take your readied action.
— Jeremy Crawford (@JeremyECrawford) April 29, 2015
@HeroOfSoupReadied actions and initiative order! If you are at the bottom of initiative, are readied actions pointless?
You have until the start of your next turn to take your readied action.
— Jeremy Crawford (@JeremyECrawford) April 29, 2015
I think I might be a mongrelfolk. pic.twitter.com/oCbBQlJJhr
— Christopher Perkins (@ChrisPerkinsDnD) April 11, 2015
@mikemearls Yesterday I noticed this: https://t.co/vC7VnrIlEo … I know you can't say much, but there's some hint you can give us about it?
— Wolf Hunter (@WolfHunter83) April 29, 2015
Glad you picked up on it. I was beginning to think no one would notice! It's some text I got from the future. MONGRELFOLK
Mongrelfolk are humanoids that have undergoneor whose ancestors underwenthorrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crabs pincer, and one leg that ends in a cloven hoof. Another might have the skin and horns of a cow, the eyes of a spider, frogs legs, and a scaly lizards tail. In appearance, mongrelfolk vary greatly, often combining the worst features of each species. The mad combination of humanoid and animal forms results in the mongrelfolk having a slow, awkward gait. Sound Mimicry. Mongrelfolk have misshapen mouths and vocal chords. They speak fragmented Common mixed with various animal cries and nonsense. They can also effectively imitiate sounds made by beasts and humanoids that theyve heard. The mongrelfolk arent sophisticated enough to use these sounds as a covert form of communication, but they can use the sounds to lure enemies into a trap or otherwise distract them. Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically live on the fringes of civilization
in ruins, deserted buildings, or other places that other humanoid races once lived in or huilt Thev tenri ta ha
https://t.co/MPjDO6gGiV
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2015
@ChrisPerkinsDnD I know Birthright isn't a thing anymore, but considering it predated Game of Thrones, I wish it was still out there.So Good
— Alex Kostopoulos (@Alex_Kostop) April 29, 2015
It *is* still out there. We never got around to taking away everyone's Birthright books. (We're lazy that way.) https://t.co/EAvfT3ZjLU
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2015
@ChrisPerkinsDnD thoughts on a houseruled Gnoll/monk based on the MM gnoll? Player has a great character concept I'd love to see workout.
— Zhang (@ZhangSonOfGoral) April 29, 2015
Keep the gnoll's Rampage feature. Also: He/she needs a hat made from a human rib cage. https://t.co/UyTLlFWNzw
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2015
@ChrisPerkinsDnD How do you get a party of stat-driven power gamers to open up more to the roleplaying side of D&D?
— Matthijs den Daas (@AynenMakino) April 12, 2015
Award inspiration and/or XP for good roleplaying. Have NPCs initiate side conversations with their characters. https://t.co/Yhyj5P9SH2
— Christopher Perkins (@ChrisPerkinsDnD) April 12, 2015
@ChrisPerkinsDnD Chris what is best familiar for a Ranger class?
— Bob_Zombi (@Voodoo_Jedi) April 29, 2015
The best ranger animal companion is the one that adds the most character to your character, IMO. https://t.co/Px1swzn0Um
— Christopher Perkins (@ChrisPerkinsDnD) April 29, 2015
@ChrisPerkinsDnD How do you feel about Firearms in D&D?
— JB Little (@AnOsvaldo257) April 29, 2015
Perfectly fine addition if the story calls for them. That's why they're in the DMG. https://t.co/lEQPuy2r4O
— Christopher Perkins (@ChrisPerkinsDnD) April 29, 2015
@ChrisPerkinsDnD @Wizards_DnD How would you deal with Adventurers that want to loot every single creature/enemy they kill?
— Martin Field (@MartinField) April 24, 2015
That's a natural D&D thing to do. If it bothers you, hide the good loot elsewhere. Players will begin to catch on. https://t.co/Z9rklSdUoe
— Christopher Perkins (@ChrisPerkinsDnD) April 24, 2015