@Ermetedo paladins get the oath spells slots on top of the other slots? Like I have at lvl 5 I have 4+2 1st spell level slots? Thanks! they're are not extra slots, just extra spells available to cast with slots
— Mike Mearls (@mikemearls) March 9, 2016
Author: Zoltar
Duel wielding quarterstaffs for 1d6 each, yes?
@JeremyECrawford Duel wielding quarterstaffs for 1d6 each; RAW&RAI, yes? Had a disagreement over this at our last game. Help! Thanks!!
— Thomas Hull (@zombietoken) March 14, 2016
Without a special feature like Dual Wielder, you can't use two-weapon fighting with weapons that aren't light. #DnD https://t.co/Zykk7yrToM
— Jeremy Crawford (@JeremyECrawford) March 21, 2016
Starting Curse of Strahd in a couple hours! Any last minute advice?
@ChrisPerkinsDnD Starting Curse of Strahd in a couple hours. Any last minute advice?
— Daryl Walker (@darylwalk) April 16, 2016
If you haven't already done so, re-read the "Marks of Horror" section in the introduction. Lots of useful nuggets. https://t.co/fzCQa0kPc8
— Christopher Perkins (@ChrisPerkinsDnD) April 16, 2016
Can you fight with eyes closed to avoid Medusa gaze?
@JeremyECrawford 1/2 A player who fight with eyes closed to avoid medusa gaze, asks in his round to move in a grid column and attack normaly
— Lexar (@Lexar131) March 13, 2016
With your eyes closed, you're blinded. No effect on movement. See "Unseen Attackers and Targets" (PH, 194). #DnD https://t.co/ko8gO5KH3N
— Jeremy Crawford (@JeremyECrawford) March 18, 2016
@JeremyECrawford Blinded creatures fail ability checks that require sight. Would this affect their ability to DEX spell save. RAW check/save
— Mark Weber (@TheEftwo) March 15, 2016
Ability checks & saving throws aren't the same. See the Sage Advice Compendium on this: https://t.co/BHncQ3ly4J #DnD https://t.co/O5eDeAYU6G
— Jeremy Crawford (@JeremyECrawford) March 18, 2016
Chris Perkins at PAX East 2016!
@ChrisPerkinsDnD will you be signing any autographs at #PAXEast2016 ? My DMG needs to be inked by the master.
— Joshua Smith (@DarthSmitty1138) April 19, 2016
Yes. I'll be "walking the line" before the D&D live game, silver pen in hand! https://t.co/a9xgd6cqL9
— Christopher Perkins (@ChrisPerkinsDnD) April 19, 2016
@ChrisPerkinsDnD any chance you'll be around on Saturday for autographs, too? Thx in advance!
— Michael Davidson (@MikeADavidson) April 19, 2016
Yes. I have one panel on Saturday. Otherwise I'll be around, setting fire to stuff. https://t.co/b385v5ur9N
— Christopher Perkins (@ChrisPerkinsDnD) April 19, 2016
If I used Mirage Arcane to transform a lake of water into a lake of lava…
@JeremyECrawford I know you must get this all the time, but I can't find a real definitive answer on the subject. If I used Mirage Arcane to transform a lake of water into a lake of lava, would someone interacting with that lava take lava though it was an illusion? #dnd5e
— Marc Turner (@xMaly23) April 24, 2018
The mirage arcane spell gives you tremendous latitude in how you make the affected terrain look and feel. The altered terrain can even hurt someone. You could drown in the spell’s illusory lake, for example, or fall off an illusory cliff. #DnD https://t.co/DaSN2OmxvI
— Jeremy Crawford (@JeremyECrawford) April 24, 2018
I attune to a cursed item. I die, thus ending attunement to it. Am I still cursed?
@JeremyECrawford @mikemearls I attune to a cursed item. It extends its curse to me. I die, thus ending attunement to it. Am I still cursed?
— Joseph Wojkowski (@iAmTheTot) April 2, 2018
If a curse relies on you being attuned to a magic item, the curse ends on you if you die and end your attunement, unless the curse's description says otherwise. #DnD https://t.co/q9gjaYkQiQ
— Jeremy Crawford (@JeremyECrawford) April 3, 2018
so, you have to do both? die and end the attunement, death doesn't finish the attunement per se?
— panxo (@hombrenada) April 3, 2018
Dying ends your attunement to a magic item. For more information on how attunement works, take a look at "Attunement" (DMG, 136). #DnD https://t.co/1RGohTT1Yg
— Jeremy Crawford (@JeremyECrawford) April 3, 2018
What if you are rezed?
— Kevin Hitt (@Kevin_Hitt) April 3, 2018
Being raised from the dead doesn't change the fact that you died. Things triggered/ended by death are triggered/ended when you die; they don't know that you're going to be raised. #DnD https://t.co/TpvtpBD0En
— Jeremy Crawford (@JeremyECrawford) April 3, 2018
So… would Feign Death make the Cursed Item *think* you died and thus break attunement with it?
— Peter Pattison (@PJP2810) April 3, 2018
The feign death spell doesn't end attunement to a magic item. #DnD https://t.co/sOZY8Tb8mj
— Jeremy Crawford (@JeremyECrawford) April 3, 2018
I don’t get D&D jump rules. Why isn’t it just an athletics check?
I don’t get #dnd jump rules. Why isn’t it just an athletics check?
— SlyFlourish (@SlyFlourish) April 3, 2018
Or you could leap a distance in feet equal to your Strength score. 😉
— Jeremy Crawford (@JeremyECrawford) April 3, 2018
Would you roll an athletics check for jumps that exceed that number?
— Infamous MOB (@TheThirdFlash) April 3, 2018
Ability checks are an open-ended mechanism that a DM can use to determine whether you succeed at things not specified in the rules:
1. Describe what you're trying.
2. The DM decides if an ability check is warranted. If so, the DM chooses the ability, the DC & maybe a skill. #DnD https://t.co/vi0viMvJRT— Jeremy Crawford (@JeremyECrawford) April 3, 2018
