How would warforged integrated protection interact with the defense fighting style since they gain no benefit from wearing armor?The heavy and medium versions should work with it – a good example of getting the wording right while the community reviews the content.
— Mike Mearls (@mikemearls) August 19, 2018
Eberron
Aberrant dragonmarks feat
@HellcowKeith @mikemearls @JeremyECrawford I loved the way aberrant dragonmarks are implemented! Please don't change a thing about this feat!
— Adnan Reddy (@AdnanReddy) July 24, 2018
2 questions though:
1). The way I read it, it seems to boost the level of the spell, you both lose a hit dice & take damage, was that the way it’s supposed to work?
2). Are we ever going to get greater aberrant dragonmarks? That would be amazing! 1) Yes, that is how it currently works. The feat also gives you a Constitution bonus, so the boost effect is costly to compensate. 2) Absolutely! @RutyWoot and I developed a system for greater aberrant dragonmarks and you'll see it in the book we're working on now.
— Keith Baker (@HellcowKeith) July 25, 2018
What’s your take on magic items in Eberron?
Hey #Eberron peeps! What’s your take on magic items in Eberron? On one hand, basic magic is ubiquitous. On the other hand, if powerful magic is for sale at every corner store, it makes magic treasure less sought after. Give me your hot takes on this.
— Syd GMaster (@Syd_DnD) August 14, 2018
@HellcowKeith has said it’s not high magic it’s wide magic. While most craftsmen will know a cantrip or two, anything above common is hard to find. Also anything truly rare is from past ages and has yet to be discovered
— Nick!!! (@ebonheart50) August 14, 2018
Per the Wayfinder's Guide, follow the descriptor. Common items are common and can be purchased. Uncommon items are around but UNcommon. Rare items are rare, and legendary items are literally things you'd hear about in legends… still wondrous and sought after.
— Keith Baker (@HellcowKeith) August 14, 2018
Would basic healing potions be much more accessible in Eberron?
Given the pervasive presence of “wide” magic in Eberron, would basic healing potions be much more accessible? Sure. Per page 44 of the Wayfinder's Guide: "House Jorasco is the primary source of healing potions; the quantity and quality available will depend on the size of the healing house."
— Keith Baker (@HellcowKeith) August 14, 2018
How many personas can a changeling have?
I was wondering, changelings are able to create personas for themselves.1. it lists they gain a tool proficiency, wouldn’t it make more sense with a skill? 2. How many personas can a changeling have? I know you wrote you had a changeling with about 3-4. #1 is a good thing to bring up on the (upcoming) UA feedback survey.
— Keith Baker (@HellcowKeith) July 29, 2018
Beyond that, there's no real limit, but not every persona grants a mechanical benefit. My changeling Max had 4 everyday personas and a fifth that was never actually revealed during the campaign. I generally limited the skills I used based on my persona, but I didn't get a bonus.
— Keith Baker (@HellcowKeith) July 29, 2018
Have you considered adding Symbionts to either WGtE?
have you considered adding Symbionts to either WGtE or a future product you put on the Guild? Also Daelkyr Half-bloods, if they exist in your version of Eberron? I’ll definitely be adding symbionts and the daelkyr in a future product, possibly the one I’m working on now. It was too deep a dive for the WGtE.
— Keith Baker (@HellcowKeith) July 28, 2018
That it’s too deep for WGtE was my gut feeling, but I’m glad symbionts are coming. I just hope @DnDBeyond will be putting your future works on their site.
Also just to clarify, are daelkyr half-bloods (from Magic of Eberron) a part of your Eberron? (& thus future 5e Eberron?) I've personally never used daelkyr half-bloods; I didn't work on Magic of Eberron, and I've never had a reason to add one to my campaign. But they are a part of Eberron and I'm not opposed to them.
— Keith Baker (@HellcowKeith) July 28, 2018
Do Winter Wolf speak?
@HellcowKeith Do Winter Wolf speak
When a creature knows no language, it shows as
Languages —When a creature understands, but can't speak, it shows as
Languages understands Common but can't speak
So… The Winter Wolf languages show as
Languages Common, Giant, Winter Wolf— Sir Lucifer Quinn (@SirLuciferQuinn) July 26, 2018
Mostly asking because a friend of mine thinks they speak broken tongue. Like Scooby Doo.
While my other friend thinks they can’t speak but can understand Common and Giant.
I think they can speak and be talked to and talk back. In Eberron, my opinion is that they can speak. There’s a winter wolf in my novel The Queen of Stone, and it speaks.
— Keith Baker (@HellcowKeith) July 26, 2018
Droaam also has a significant worg population. The Dark Pack is an important part of the nation. I’ve generally depicted worgs as speaking clearly (as opposed to Scooby Doo), but I think that’s definitely up to the DM.
— Keith Baker (@HellcowKeith) July 26, 2018
What are your top recommendations for older Eberron edition books to try and hunt down for source material?
I’m late to the Eberron party and trying to consume as much as I can. In addition to the podcast and the new Wayfinder’s Guide what are your top recommendations for older edition books to try and hunt down for source material? Thank you! It wouldn’t hurt to pick up either the 3.5 Eberron Campaign Setting Book or the 4E Eberron Campaign Guide (one or the other, you don’t really need both).
— Keith Baker (@HellcowKeith) July 31, 2018
If you’re interested in Sharn, the Sharn: City of Towers book goes far deeper than the Wayfinder’s Guide.
— Keith Baker (@HellcowKeith) July 31, 2018
Beyond that, check out Appendix A in the Wayfinder’s Guide and see what appeals!
— Keith Baker (@HellcowKeith) July 31, 2018