In the #Eberron games YOU run, who can pilot a Skyship? I’ve seen/read conflicting options. They’re so cool seems a shame to limit them to Lyrander, but that adds to uniqueness. Thanks for sharing your world! In my Eberron, airships require someone with the Mark of Storm (they might not be with the house). The idea is that airships are still relatively new, and I like there being some limits; the lightning rail is a more common way to get around.
— Keith Baker (@HellcowKeith) August 2, 2018
Eberron
Does the warforged unarmored defense base 11 apply when calculating unarmored defense for monk/barbarian?
@JeremyECrawford does the warforged unarmored defense base 11 apply when calculating unarmored defense for monk/barb, or is that still 10?
— NaCl Samurai (@Skidrule316) July 24, 2018
Different AC calculations don't stack. If you have more than one applicable AC calculation, you choose which one to use. #DnD https://t.co/Z3hoLJz2Q4
— Jeremy Crawford (@JeremyECrawford) July 24, 2018
So what ‘Martian drugs would you import for your Sharn game?
I think Absentia – from Sharn: City of Towers – is already something that would be right at home on Al Amarja!
— Keith Baker (@HellcowKeith) July 15, 2018
*nod* i’m working on a game set in Breland with some heavy Night’s black Agentsinfluences… And then I found my copy of Weather the Cuckoo Likes… Night’s Black Agents in Eberron sounds great!
— Keith Baker (@HellcowKeith) July 15, 2018
I am thinling Nightmare, Zorro, and Communion. Absentia seems like Wings with Teeth Nightmare certainly seems appropriate. Droaam also produces blood gin – which lets you experience the final moments of someone’s life.
— Keith Baker (@HellcowKeith) July 15, 2018
When you die your soul goes to Dolurrh
Got an #Eberron question. When you die your soul goes to Dolurrh (with a few exceptions). My question is ghosts. One source says that ghosts only "come out" at a certain time of year. The second source says they remain in the world of the living as much as they inhabit Dolurrh. pic.twitter.com/T1v3KozEpV
— Ben (@roguecaliber) June 25, 2018
That’s sort of the idea I’m getting. I know the Silver Flame holds on to their own. I guess Dolurrh is just a place for the dead. No soul-grabbing entity resides there. In fact, the God of the Dead tries to snag souls from Dolurrh? Bear in mind that many religions (Path of Light, Sovereign Host, SIlver Flame) assert that Dolurrh isn't the END; it's a transition. Memories fade in Dolurrh because they're going SOMEWHERE ELSE. The ghosts in Dolurrh are just remnants, like what you reach with Speak With Dead.
— Keith Baker (@HellcowKeith) June 26, 2018
To me, the feel of Eberron is whatever you WANT it to be. 998 YK is an interesting starting point with a lot of things converging. But if you take it forward five years and resolve some of those elements, you haven't LOST anything; you've made the world your own.
— Keith Baker (@HellcowKeith) June 26, 2018
If you believe the Silver Flame/Sovereign theory, the purpose of Dolurrh isn't to contain the dead; it's to cleanse them and push them on. The ghosts in Dolurrh (or anywhere else) are a side effect of this, not the goal.
— Keith Baker (@HellcowKeith) June 26, 2018
In my opinion, Eberron's cold war will continue until someone resolves the mystery of the Mourning. If you don't make that revelation part of your campaign, it could certainly continue for decades.
— Keith Baker (@HellcowKeith) June 26, 2018
Certainly. Though it would be especially logical if there’s a manifest zone to Dolurrh in the area.
— Keith Baker (@HellcowKeith) June 26, 2018
Certainly. Though it would be especially logical if there’s a manifest zone to Dolurrh in the area.— Keith Baker (@HellcowKeith) June 26, 2018