Game design trap: Adjectives

Game design trap: Adjectives in mechanical text that aren't actual game object keywords. If you describe a conditional thing that happens, but then add the descriptor "severe" in front of the thing, you MUST define what is and is not a "severe" version of the thing. Aaaggghhh — Dan Dillon (@Dan_Dillon_1) February 18, 2022 If […]

D&D house rule: laser disintegrate

D&D house rule inspired by a conversation with @wildrosemage: If the target of a disintegrate spell succeeds on their Dexterity save, the ray now functions as a line spell, targeting whoever (or whatever) is behind the original intended target and so on until it hits something. Disintegrate is one of my favorite spells, a little […]

Perfect is the enemy of good

Confessions of an #rpg designer: Perfect is the enemy of good. But perfect is also the peak on the uphill path to good. — Shawn Merwin (@shawnmerwin) December 20, 2021 Confessions of an #rpg designer: worldbuilding for an RPG is necessarily different than worldbuilding for other media. Something brilliant for a world revealed through a […]

Do the cantrips from Pact of the Tome become Warlock spells and be based of CHA?

@JeremyECrawford Do the cantrips from Pact of the Tome become Warlock spells and be based of CHA? — Robert Andrews (@JumboWheat01) December 4, 2016 Are Pact of the Tome cantrips considered warlock spells? See the Player's Handbook errata: https://t.co/vzc7twThef #DnD https://t.co/109cDFsdZJ — Jeremy Crawford (@JeremyECrawford) December 5, 2016

Is Magic Missile an ‘attack’?

@JeremyECrawford if I cast Magic Missile at a Hexed target, does it take an extra 1d6 necrotic, or 3d6 extra? or none, because Magic Missile is not an ‘attack’? — Mavalanche (@aus_maverick) December 8, 2016 Magic missile isn’t an attack. #DnD https://t.co/i7veBQatmX — Jeremy Crawford (@JeremyECrawford) December 8, 2016 @El_Dodgero @DnDDomain @aus_maverickyes it is, and […]