Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

36 thoughts on “Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

  1. Marz says:

    I agree that it does not consider the half steps. In the same/similar amount of time, the ability score system would allow a person with 2 odd ability scores to increase in that time whereas with Mod point system could only increase one.

    The ability score could easily be removed by changing mechanic, but it is more advantageous to the player to use the ability score system.

    Also no one wants to play with decimals.

  2. Alaric says:

    I’ve always explained it to new players like this: ability scores are your raw ability in that score. The modifier is your practical use of that ability, however.

    Theres not a whole lot of practical difference between being able to deadlift 100lbs and 125lbs (str 10 and str 11, so to speak), but there is a recognizable difference between 100lbs and 150lbs (str 10 and str 12). The modifier is how that ability affects what you can do in everyday life. At a str of 10 (+0), you may not be able to open a pickle jar. Same for str 11(still +0). However, youd be much more likely to get it with an str of 12 (+1), but with an str of 20 (+5), you’re likely to crush the jar single handed.

    As I said above, the ability score is your raw (strength, dexterity, etc.). Your ability score modifier is how much that affects your daily life.

  3. MasterMygrane says:

    I mean, all those arguments are okay for the base game, but what about feats? I mean, not all of them, but there are those occasional half-feats that give a +1 to an ability score and some other small benefit. I like those for character customization and stuff. I guess you could rework them to swap the half-ASIs out for something else?

  4. Holynightz says:

    This is an odd one. It’s one of those things you grew up doing, never minded, and used to grow your characters, 17 strength? now you find a way to increase that stat.

    removing stats from the game in lieu of modifiers would be streamlining a very aerodynamic game. I for one enjoy rolling for stats and being happy that my 17 strength fighter is stronger than the 16 strength cleric.

    besides if we start doing this….when does it end. Should we remove weapon selections down to the basics? longsword, axe, club, bow, crossbow. Should we fight for smaller spellbooks, and get rid of all the spells that don’t deal the most damage? why dont we change weapons to deal flat damage, and get rid of damage rolls so that if you roll to hit it just deals damage at that point. wait…..no I got it.

    “Lets get rid of all the races so everyone can be humans and be identical” It’ll be super streamlined and easy then, no roleplaying, no unique thoughts.

    Its a slippery slope when you change things you think will maje something better, until you cant stop changing things. Then you sit, upon a throne of regret of your own doing.

  5. Zak Zeabart says:

    The only reason to need the ability scores in my opinion is calculating carry weight and if people toll the same initiative.

  6. Matt says:

    The problem with changing from scores to a modifier is that it would remove design space that isn’t even being used yet. Ex. An item of say, +1 Str is a lot harder to decide who to give it to if the fighter has 18 str, but theres a ranger with 13.
    Also, basically half the feats in the game+UA’s would have to be rebalanced, since they give +1 to a single ability score.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.