Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

36 thoughts on “Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

  1. Kevin says:

    A point-buy system could still work very easily with only modifiers… Each mod starts at 0 and the player has 6 points; to increase a mod costs a number of points equal to the desired value at each step, i.e. 1=>1 2=>1+2, to a max of 2; a mod may be set to -1 to gain 1 point; if a player has 1 point left they may save it for a future MSI; at any level where a player would normally receive 2 ability points, they instead receive two mod points, where 2 points => +1, and points may be accumulated for future use; the point accumulation addresses odd ability scores

  2. Stephen says:

    I mean…I’m pretty sure this is part of what balances certain racial/feat bonuses. Many elements of the current system are built around this, so unless we are taking about 6e, I think half-steps are integral to the balance of this edition of the game. Also, with systems like D&D Beyond (which is pretty dang affordable), I think a lot of the learning curve is extremely manageable, even for completely un-initiated rp/table top dumb dumbs like me.

  3. Mike says:

    The scores are still relevant. When two players tie for initiative, there’s no better way to solve it than just figuring out who has a higher dexterity.

  4. Dylan Ryan says:

    They aren’t obsolete, one they’re the stepping stone and the base for many different things. And as others they have many other uses than just modifiers, str deals with carry weight pull push drag etc, constitution for holding breath among other things, let’s not forget shadows which can drain your str score or spells and abilities like that of intellect devourers that look at your score for stuff, and multiclassing, among many other things, I personally prefer having the scores in.

  5. Shawn says:

    Every game needs a base. Just like a construction project needs a foundation. The ability scores are the base for all other things (modifiers). Besides, you can’t roll a negative modifier on a die. Yes they are pretty pointless numbers in the game itself, but they are the trunk of the tree which everything else on the character sheet branches off of.

  6. Nimrod Yanai says:

    You can’t remove them without extensive changes to some game mechanics.
    Every monster that deals ability score damage like Shadows or Intellect Devourers will need to have their entire abilities change.
    The same for spells who affect ability scores.

    Also, perhaps the question shouldn’t be if they need to be removed, but rather should they be used in more ways?
    For example, if your ability score is greater than the DC, you automatically succeed (for example in strength checks to lift a gate or perception checks, instead of passive perception).

  7. Joe says:

    Stat damage. Smoothed allocation. I mean if you are that fired up to get rid of dice rolling, you really don’t need books at all. Just go play make believe together. Accepting the partial understanding of concepts as wisdom is this decade’s chief failing.

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