Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

36 thoughts on “Does D&D as a game need ability scores from 3-18+, or can we move on to just use modifiers, if you cut nostalgia from the equation?

  1. M Downey says:

    It will be interesting to see what the new incarnation of D&D embraces. I think one thing is clear: the divide between those who roll play and those who role play becomes clearer with each campaign. It’s a fine line between evolution and compromise, and no one wins with compromise.

  2. Kevin Barnard says:

    There are a few instances where ability scores are currently used. They could be adjusted to work with just modifiers, but would likely require using .5 modifiers if exact matches of what exists are intended. Requirements for MC, feats or other elements; ASI; and racial ability modifiers. Pf2e tackled this by making all stat modifiers be in sets of 2, yet even then didn’t forgo the ability score.

    Overall scrapping ability scores can work, but you have to accept half score modifiers, or only do things equivalent to +/-2 score.

  3. Laughingturtle says:

    Truthfully, it would certainly be easier when teaching new players. Perhaps have them roll a d4 for modifiers, certain actions could increase them over time (studying- intelligence, weights- strength, etc)

  4. Stephen McDonald says:

    I think removing Ability Scores because they’re ‘dated’ is rather silly. Nothing in here seems to address the ‘half-steps’ that exist (odd-numbered ability scores), which is a perfectly fine argument for leaving them in.

    Honestly this seems like a DM issue or a Knowledge issue, not a system issue.

    • Kassoren says:

      This shouldn’t even be a discussion. The ability scores were and still are a very important part of the roleplaying portion. Anybody can spout a mod and roll a dice, why does your character have that mod? If you have a minus in charisma, why? Do you not speak correctly, or do you have bad scarring? These are the important aspects of your character, the things that give it life if you are going to play it as it was meant to be played. If not, play a computer game instead where roleplaying doesn’t matter.

  5. Daniel Smith says:

    It’s not particularly confusing to begin with. If your players struggle with numbers, simplify. If they don’t, then the ability scores as they are will likely work fine. The arguments for decimals or ways to work in/without the odd point scores seem more unnecessary and convoluted than useful. Ability scores as they are basically serve as little more than a visible method to determine your modifier. You’re just making something up otherwise, which is fine, but it’s just replacing one perveived arbitrary system for another.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.