Could you use this to revivify 2 people with 1 diamond?
— Ollie (@Noodle4K) March 16, 2020
Unfortunately, the spell ends if a target is at 0 hp, so that’s a no-go.
— Matthew Mercer (@matthewmercer) March 16, 2020
Exandria is the name of the world on which most events of Critical Role take place. Tal’dorei and Wildemount
Could you use this to revivify 2 people with 1 diamond?
— Ollie (@Noodle4K) March 16, 2020
Unfortunately, the spell ends if a target is at 0 hp, so that’s a no-go.
— Matthew Mercer (@matthewmercer) March 16, 2020
Are there deep world secrets in this book, such as the answer to what happened to the savellir wood, or did you decide to leave that up to the individual dungeon masters? Elements like that I have intentionally left open for any reading DMs to answer however they see fit in their own campaigns. I’m a fan of “setting up the mystery”, and letting YOU decide the answers.
— Matthew Mercer (@matthewmercer) March 16, 2020
So is dunamancy a discipline of magic itself, or do all dunamancy spells fall under the other schools of magic? Like this one says 7-th level necromancy.
— Holly Tomcak (@HTomcak) March 16, 2020
It’s a “source” of magic, similar to arcane sources and divine sources (with overlap in each). Thus, the 8 schools of magic fall under the umbrella of “Dunamancy”.
— Matthew Mercer (@matthewmercer) March 16, 2020
If the spell reduces one or the other to zero only the one goes down. Right? Or does the tether drag the second into death save land?
— Brian Clark not @Gencon (@b81clark) March 16, 2020
Only the one. The spell ends immediately if one of them drops to 0 Hp.
— Matthew Mercer (@matthewmercer) March 16, 2020
Question: When one of the creatures hits 0, does the spell immediately end and the other creature doesn’t take the damage that brought the first to 0? Or is it, damage > both creatures take damage > one drops to 0 > spell ends?
I.e. how immediate is the end? The damage is still shared between the two immediately, so the spell ends after the damage taken is shared.— Matthew Mercer (@matthewmercer) March 16, 2020
Cool spell! Question if one of the tethered is at max HP can I still heal them to help the other end of the tether regain lost hit points? MAX Hp means you can’t be “restored” any hit points, so healing one target at max would not heal the other.
— Matthew Mercer (@matthewmercer) March 16, 2020
Would the spell end if one of the tethers was a half-orc brought to zero and then brought back to 1 from his race’s ability? Since the half-orc ability prevents HP from actually hitting 0, I believe the spell would not end.
— Matthew Mercer (@matthewmercer) March 16, 2020
This would be stupid good in a war situation.
Have your frontline soldiers, who have a focus on reducing incoming damage, tethered to an equal number of individuals away from the conflict who spend their time getting healed. Though you cannot be restored any hit points if you are at maximum HP, soooo… 😉— Matthew Mercer (@matthewmercer) March 16, 2020
But they’d know when the other would have been dealt damage because they’d suffer it as well and just heal themselves afterwards. True that!
— Matthew Mercer (@matthewmercer) March 16, 2020
Isn’t that a really expensive spell to have it fail if either target succeeds their saving throw? I mean I get it as a healing spell. But if you wanted to cast it maliciously. The price is a little steep, but high risk/high reward. 🙂
— Matthew Mercer (@matthewmercer) March 16, 2020
As we are one day from the official release (and we could use a little bit of fun in a tense time), here is a little tease of the #ExplorersGuideToWildemount with one of my fav Dunamancy spells: “Tether Essence”, my fun little Quantum Entanglement spell. 🙂 pic.twitter.com/xmYm7gA8Bt
— Matthew Mercer (@matthewmercer) March 16, 2020
Very creative dude. Curious what inspired you for this spell? Quantum physics. 😉https://t.co/Ap0lEXz6cy
— Matthew Mercer (@matthewmercer) March 16, 2020
@matthewmercer Hey matt! I’ve always wondered, since the upcoming release of the setting book will your players be spoiled of any future stuff that they didnt know about in the past? Will the book spoil some of the show’s future sessions etc? Sorry if its a dumb question 😛
— Ahmed (@Ahmedalyousef12) March 2, 2020
Not dumb at all! I intentionally kept any future campaign-centric plot points out of the campaign guide for this reason (and to avoid readers feeling like they need to follow those same plot points)
— Matthew Mercer (@matthewmercer) March 2, 2020
won’t that make the guide feel incomplete though once you get farther in your own campaign and more stuff is revealed and more of the world is built? Not at all. The guide is so much more than our story (and, timeline-wise, is a snapshot that starts around episode 50 of campaign 2).
— Matthew Mercer (@matthewmercer) March 3, 2020
@matthewmercer i know you're getting a lot of messages today, but i have a question for ya. With Wildemount coming out, will the subclasses from taldorei campaing guide be included?
— Audible Shrug (@AudibleShrug) January 14, 2020
Not within the book, sadly, but I hope to put up updated versions via DMs Guild soon.
Maybe with some additions… 😉 https://t.co/opR0tjDSha
— Matthew Mercer (@matthewmercer) January 14, 2020