Arms and Equipment was on of my favorite (if not my absolute favorite) D&D books ever printed. The extra content within it mostly involving the mundane items (foods, alcohols, clothing, and even the magic items) were incredible…any plans on doing something like this for 5e?
Comment from discussion If I create a mighty fortress and recast every day for a year to make it permanent, does that fortress go away if I cast mighty fortress somewhere else? In essence, can you only have one mighty fortress at a time? This would settle an argument with my brother…
mikemearls79 points19 days ago.
mikemearls79 points19 days ago
Yes, good question for the Sage, but I’d rule that casting it again does destroy the original one. Permanence removes a duration, but it does not affect other aspects of the spe AMA: Mike Mearls, D&D Creative Director
Comment from discussion Random question: Paramount just announced the release date for the next DND movie how involved if at all is the dnd team with that process
mikemearls43 points19 days ago.
mikemearls43 points19 days ago
We work pretty closely with Hasbro studios on movie stuff. AMA: Mike Mearls, D&D Creative Director
XgE is the first 5e book to put eberron on level footing with the other settings when it comes to lore & fluff mentions. Was this a deliberate long term change that we can expect to continue in future 5e books, or was it just a specific goal for XgE not likely to be replicated?
mikemearls172 points19 days ago from discussion AMA: Mike Mearls, D&D Creative Director.
mikemearls172 points19 days ago
Eberron is seen as a core D&D setting, alongside the Realms and Ravenloft. What does that mean? Can’t say yet… Comment
How familiar are you with eberron source material & how much consideration is given to questions like “is this disruptive to settings not compatible with forgotten realms” when brainstorming content like…. lolth as a warlock patron, artificers designed to fit the spellplague/sundering destroyed Lantan, or all those tiefling subraces?
mikemearls6 points21 days ago from discussion AMA: Mike Mearls, D&D Creative Director.
mikemearls6 points21 days ago
We design to the multiverse as a general thing, and assume that individual worlds will enforce different exceptions or takes on things.Comment
Hey, Mike! Thanks a tonne for doing this! I just have a couple questions:
mikemearls35 points19 days ago
First off, on the player-character side of things, are there any plans to address the following archetypes/aspects, whether as subclasses, feats, or alternate feature-sets:
Making durable animal companions for non-ranger character (mounted knights, bounty hunters, etc), so that, say, my paladin can ride Archibald the horse into battle past 5th level without Archie being dead by the end of the first round
Gritty, non-caster wilderness warriors like Aragorn/Strider
Dex-based barbarians (I’ve got a wild-elf character in mind for this!)
I totally get if you can’t give answers to these – just figured I’d put it out there that there’s at least one chap interested in seeing these things come to 5e. 🙂
Question the Second: Would it be out of the realm of possibility to get some articles discussing the design and “inner workings” of the system? As someone who really enjoys making their own material, I’d love to see the DIY aspect of the D&D hobby get more support, especially since the character options seem to leaning towards carrying narratives that are more and more specific (and thus require a bit more work to reconfigure to work for other, similar concepts). There was an Unearthed Arcana article a while back that gave a broad overview on altering the classes, and it remains one of my favorites – I just wish it went into more detail!
Question Numero Tres: At one point, you mentioned in an interview that “we live in a post-Game-of-Thrones world”, in regards to how the fantasy genre is broadening and no longer held to the old tropes. Yet, despite making some progress towards this (no alignment requirements!), 5e player options seem to still be restricted in many ways by these old tropes and some other aspects of its identity in former editions. Do you think 6e (when it finally comes) might be a little looser in how it uses tropes and in how character options are designed?
Finally, will you be attending any upcoming conventions or conferences in the North-East US? If you’re up for it, I’d love to network with you (drinks are on me!).
Thanks again for doing this AMA, and happy holidays!
mikemearls35 points19 days ago
Hitting these in order:
No, other than encouraging DMs to use higher CR creatures as mounts.
Intent was for the rogue scout to cover that.
I could see this coming, with the appropriate story to go with it.
Would love to do this…
We’re thinking of doing something like this, but to be honest our understanding of the game evolves over time. Leery about saying “This is how to do X” but then have that change.
I think so. For instance, I think I’d move ability score modifiers from race to class to make things more flexible.
No plans for the NE yet. I’m from New Hampshire originally, but travel is tricky with a toddler. Commentfrom discussion AMA: Mike Mearls, D&D Creative Director.
First of all, I wanted to say I’m really enjoying Tomb of Annihilation and so are my group (I am a DM.)
mikemearls10 points21 days ago
My question is, as D&D is becoming more and more ‘mainstream’ with the rise of the internet and as geek culture becomes ‘the norm’ – How can you see this having an impact on Dungeons and Dragons and Wizards of the Coast as a whole?
Also, I know you can’t discuss products you’re yet to announce but, we’re crying out for an Official Release of the Revised Ranger! Any hints? Thanks. – Mike
mikemearls10 points21 days ago
Ranger is something I want to finish by March, but we’ll see.
I think the biggest impact is looking at what we can do to reach an even bigger audience. We want to keep the barriers to entry as low as possible. Commentfrom discussion AMA: Mike Mearls, D&D Creative Director.
Hey, thanks for doing this Mike. I know this isn’t the first time, but I’d still like to thank you. Anyway, I know there was a cutoff rating when you guys were deciding what to put into Xanathar’s and what not to. Obviously, you’ve dropped content such as the Updated Ranger and other times you’ve tried to change it–fitting the loremaster into a war-mage. My question is what process does content take after it does not live up to expectations and must go back to the drawing board
mikemearls186 points19 days ago from discussion AMA: Mike Mearls, D&D Creative Director.
mikemearls186 points19 days ago
It’s pretty simple. If the concept is interesting and distinct, we send it back to the drawing board for a re-concept based on what people rated well. In fact, you might see a few new subclasses in January’s UA that look a little familiar.Comment