What is your favorite villain you have ever fought in one of your campaigns?

CommentGOOOOOOD MORNING MIKE MEARLS! Hope the morning has gotten off to a great start! I have two questions, one for you as a player, and then one for you as a designer.

As a player, I would love to know what is your favorite villain you have ever fought in one of your campaigns?

As a designer, what is the best piece of homebrew on the DMs Guild that you have ever seen for 5e D&D? One that seems to follow the design principles of the WotC team very well.

That’s it. Have a good AMA!

mikemearls11 points20 days ago
Favorite Villain: In a game set in a mythic version of Europe, I played a Spanish fire mage. I had to blast the big villain of the campaign with a fireball to defeat him, but I couldn’t kill him, just knock him unconscious. We wanted to redeem him. I of course rolled max damage and murdered him. Still feel bad about that.

I really liked Kate Holden’s spellbinder class. from discussion AMA: Mike Mearls, D&D Creative Director.

I’ve always wanted stats for a Phoenix, how would you do it?

Comment Hey Mike.

I’ve always wanted stats for a Phoenix, how would you do it?

mikemearls16 points21 days ago
I’d make the phoenix really epic and destructive, something that could ignite fires that destroy cities. I’d make it effectively immortal, but defeatable if you can douse is flame. from discussion AMA: Mike Mearls, D&D Creative Director.

Could you expand on why you don’t like the Bonus Action mechanic?

Comment I’ve heard you mention that you’d like to do away with Bonus Actions. For me the Bonus Action seems like a great mechanic, and restricting the action economy makes it much easier to make simply worded yet balanced homebrewed subclasses and helps maintain balance when multiclassing.

Without the Bonus Action mechanic, I’m having a hard time imagining how you’d restrict #actions w/cunning action, inspiration, monk abilities, etc without getting buried in a pile of “You may take an extra action to do X unless you’ve taken one to do Y or Z or..”

Question: Could you expand on why you don’t like the Bonus Action mechanic and what you’d rather be in place?

mikemearls18 points21 days ago
Bonus actions are clunky because they are solving the wrong thing. The problem is what you combo on your turn, not that you are making a combo of several action. So, for Cunning Action I’d redo it like this:

Cunning Action As an action, you do two of the following things. You can’t do one of these things twice: * Make a weapon attack * Dash * Disengage * Hide

In some ways, a more explicit approach would actually encourage some more fun design. from discussion AMA: Mike Mearls, D&D Creative Director.