Could you tell us more about the story of Stone of Golorr?
Sorry, but that’s not my tale to tell. @ChrisPerkinsDnD might know, or it might be a secret.#Realmslore
— Ed Greenwood (@TheEdVerse) January 5, 2020
The Stone of Golorr was embedded in the House of Wonder’s architecture (presumably for centuries) until 1479 DR, when Master Rhinzen Halnian nearly destroyed the building with a meteor swarm spell while in a drug-induced state. #WOTCstaff https://t.co/5wYnn5tPkP
— Christopher Perkins (@ChrisPerkinsDnD) January 5, 2020
Despite its post-Spellplague financial woes, the Wands noble family helped pay for the rebuilding of the temple, during which time the Stone of Golorr was discovered and given to Nharaen Wands, the matriarch of House Wands and a Masked Lord of Waterdeep, as repayment. #WOTCstaff
— Christopher Perkins (@ChrisPerkinsDnD) January 5, 2020
The wizard who used the Stone of Golorr as a receptacle for all knowledge pertaining to the location of the Vault of Dragons is likely a member of the Wands family who was known to have dealings with the Neverembers. #WOTCstaff
— Christopher Perkins (@ChrisPerkinsDnD) January 5, 2020
Warlock, the Noble Genie: is there any restriction for the treasure sacrificed by genie warlock?
Is there any restriction for the treasure sacrificed by genie warlock? May I sacrifice armor on my enemy or the whole room I sneak inside?
— Skywalker (@isleofswamplord) January 16, 2020
If it’s treasure you’ve been carrying (as an example) for a minute or more, it’s usable as an action. 🙂
— Dan Dillon 👥 (@Dan_Dillon_1) January 16, 2020
Can a cloak and robe be worn at the same time assuming you’re also wearing armor?
Can a cloak and robe be worn at the same time assuming you’re also wearing armor? DMG pg 141, "Multiple Items of the Same Kind."
Short answer: DM's call.
— Dan Dillon 👥 (@Dan_Dillon_1) January 18, 2020
“The eerie, pulsing glow is a vivid sapphire blue in colour. Impressive.”
1)
The eerie, pulsing glow is a vivid sapphire blue in colour. Impressive. And now much closer. As our four heroes of Neverune near the corner that hides the source of the glow from them, the spectacular glow grows brighter. 2)
As eerie pulsing glows are wont to do.#epicfantasy— Ed Greenwood (@TheEdVerse) December 6, 2019
Elven population of the Forgotten Realms is in decline, but does that go for the drow too?
Lysbeth Raven @LysbethRaven · 1h@TheEdVerse
I know that some recent materials are saying that the elven population of Toril is in decline, but does that go for the drow too? An is there any kind of push to rebuild their population among the elves?— Ed Greenwood (@TheEdVerse) January 5, 2020
1)
Drow reproduce often (a typical female may have ten children), but the violence of their culture leads to heavy casualties. This has “always” been the case, not something that’s changed recently.# 2)
True drow population figures are hard to get, and the drow always like to think of themselves as oppressed but supreme, whereas others tend to think of drow as far too numerous. Elminster’s not noticed any decline.#Realmslore— Ed Greenwood (@TheEdVerse) January 5, 2020
Running a Game in Public by Frank Mentzer – Part I: Logistics
Going to a Game Convention this year? Thinking of running a game? (It’s a big leap…)
I did that for 35 years. Here’s some (incomplete) advice.
1. Those who enroll in your event are probably paying to play a 4-hour game (the typical timeslot). Don’t kill them off within half an hour. (What does the player do then, go start a poker game? Bad form.)
Find ways to give them value for the money and commitment, whatever it takes… resurrection potions, do-overs (with a badge of shame?), whatever.
2. Have premade characters ready. Let them pick what they want and die-roll anything in dispute.
I use a tight party of 12 PCs. The ones not involved (after players pick) are adventuring elsewhere (in backstory).
Along with the char sheet, give each player a superbrief outline of knowledge of, attitude toward, and relationship with each other PC (1 page 1 side, preferably less). Given this, your group can act like veterans together right out of the gate — if they’re good enough and use what they’re given.
3. Keep loose notes and a flexible attitude. If the party wants to do something, fine; don’t railroad ’em. Be ready to change the adventure on the fly to avoid problems (TPKs).
4. Wrap it up on time. Players have other commitments, don’t make them late.
If you run out of time and skip the finale, players will be UnHappy, and go away with a bad taste in their mouth. After-Action Reviews (AARs) will be mixed.
For optimal pacing you may have to scrap an earlier planned encounter or two, so you have time for the Finale. Cut by default; you can ALWAYS make things take longer, any time. (You knew that…)
5. Get the group to clean up the gaming area before they depart. Leave it immaculate. Con management will hear about that eventually, and you’ll become Favored.
No, don’t skip this one. Be a good guy.
.
The adventure itself can be nearly anything. When I wrote & ran major tournaments (RPGA 1980s, several hundred players in tables of 8), I always inserted an early wake-up call, very early in the session (1st encounter, even) — something very active, requiring lots of party coordination.
If you DON’T wake up the group (to force a bunch of strangers to work together asap), they may lolligag the whole game, move and decide slowly, chat a lot and do little. Don’t let the game bog down like that.
Accessories
I allow all books & materials at the table. But when I ask you a question, ANY delay for rule-referencing means you lose initiative. If you look up weapon or spell details and delay our game thereby, same story (when unprepared, you go last).
I permit digital devices of all sorts. But if you take or make a Text or Voice call, step away from the game. (NOW, I said. Yeah, YOU.)
(reposted from a 1e forum)
*** See post Part 2 for Characters and Part 3 for a generic dungeon!
Where in Forgotten Realms would you go to get *really good* glass made (lenses etc)?
My character in the Forgotten Realms is an astronomer. Where in Faerun would you go to get *really good* glass made (lenses etc)? I’m currently thinking Neverwinter, but am open to recommendations. Tharsult, Schamedar in Calimshan, Luthcheq in Chessenta, and Tarmalune on Laerakond.
Superb lenses come from the East, too, but getting them unmarred in the Heartlands or Sword Coast is a problem.#Realmslore— Ed Greenwood (@TheEdVerse) December 28, 2019