Sure sex is great, but have you ever turned into a swarm of bats and flapped around in front of the full moon?
Sure sex is great, but have you ever turned into a swarm of bats and flapped around in front of the full moon?
— Strahd Von Zarovich (@StrahdVonZ) August 16, 2018
— Christopher Perkins (@ChrisPerkinsDnD) August 16, 2018
Never dare Chris to do anything, we were all shook when he flew away.
— Todd Kenreck (@ToddKenreck) August 16, 2018
Being a swarm of bats is emotionally and physically exhausting. https://t.co/hvx9AqutA6
— Christopher Perkins (@ChrisPerkinsDnD) August 16, 2018
Chris, is this a playable race?
But @ChrisPerkinsDnD is this a playable race? And can I give it a Blinsky werewolf toy that it carries around like a security blanket? pic.twitter.com/Yrrm1ciNtw
— Todd Kenreck (@ToddKenreck) August 20, 2018
Do it! You’re a Medium construct. No ability score mods, but you get free plate armor, blindsight, immunity to poison damage, and immunity to the blinded and poisoned conditions. And a werewolf toy. #wotcstaff https://t.co/gXb6MxOkrL
— Christopher Perkins (@ChrisPerkinsDnD) August 20, 2018
If a player receives a spell from a dark gift in Curse of Strahd and survives the saving throw to become evil…
if a player receives a spell from a dark gift in the Amber Temple in Curse of Strahd and survives the saving throw to become evil, what mental statistic would that player use for the spell save DC? Example: Dwarven Fighter accepts dark gift and gains Cone of Cold I’d go with Charisma
— Mike Mearls (@mikemearls) August 22, 2018
How long can a Kenku remember particular sounds/sequences for?
How long can a Kenku remember particular sounds/sequences for? Could a Kenku bard reproduce performances by others years later? What about combining the sounds of multiple instruments/voice? Multiple noises would be hard – would recommend a Intelligence (Perform) check to get it right. IIRC a kenku has near perfect recall of noises, so can dreg up stuff from decades ago if needed.
— Mike Mearls (@mikemearls) August 18, 2018
How does an Aberrant Dragonmark work with Greater Dragonmarks?
How does an Aberrant Dragonmark work with Greater Dragonmarks? Pre. is 8th level and a dragonmark. Also, can you expend multi HD /w Aberrant Dragonmark spells past 2nd level? You cannot spend multiple hit dice when you use an aberrant dragonmark. Greater Aberrant Dragonmark is a different feat that will be explored in the future.
— Keith Baker (@HellcowKeith) August 8, 2018
Invisibility and the delicate balance designers have to manage between too few and too many rules
PF uses states like seen / concealed / sensed / unseen to indicate perceptibility. Here is invisibility in the Playtest. pic.twitter.com/XDczPmpLli
— adam koebel (@skinnyghost) August 12, 2018
Compare to 5e which uses three separate rules to say the same thing, which amounts to disadvantage. pic.twitter.com/r3SkeXJqWu
— adam koebel (@skinnyghost) August 12, 2018
One of the key design patterns of 5e lies in inverting the traditional TRPG design structure – many starting points, one destination, vs. one starting point, many destinations.
— Mike Mearls (@mikemearls) August 12, 2018
Mike, I’m having a hard time parsing this tweet. Could you explain? Gladly! A lot of RPGs building from the general – I want to attack – and then build lots of specific exceptions and expressions of that. With 5e, as much as possible we tried to use advantage and disadvantage to gobble up all those unique cases.
— Mike Mearls (@mikemearls) August 12, 2018
That’s the big reason why multiple advantages and disadvantages don’t stack. Once you hit one or the other, the system stops and you go back to playing. In other words, our system looks for the first instance of advantage and first of disad, then stops.
— Mike Mearls (@mikemearls) August 12, 2018
Most traditional RPGs rely on the user to test multiple cases and cobble together a final resolution procedure. You always risk being wrong if you don’t test everything.
— Mike Mearls (@mikemearls) August 12, 2018
Conceptually, general to specific seems simpler because from a systemic stand point it often leads to things that look simpler if you diagram them out. 4e’s multiple defenses fell into this trap.
— Mike Mearls (@mikemearls) August 12, 2018
Making everything into X seems conceptually simpler, but in implementation you’re really creating lots of things that look X-like, but have exceptions or slight shades that make actually using them much more difficult.
— Mike Mearls (@mikemearls) August 12, 2018
And that ties into another principle of 5e design – as much as possible, make things very different or make them identical.
— Mike Mearls (@mikemearls) August 12, 2018
Thanks a lot for the detailed response, Mike!
— Rick Kittenhugs (@thekittenhugs) August 12, 2018
“Finger of Doom”
1)
“Some of them,” said the fighter, pulling a skewer of roast ground-rat out of the campfire to see if it was cooked yet, “can kill you with the touch of their finger. Finger of Death, they call it.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 17, 2018
2)
“Finger of Doom,” corrected the cleric. “Finger of Death is for those who embrace and revel in evil.”
The fighter shrugged. “Dead’s dead; I care not what they call it.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 17, 2018
3)
“Ah, but kings and barons deciding if they’re going to execute you do,” said the wizard. “One man’s foul murderer is the next man’s staunch defender of the realm.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 17, 2018
4)
“And which do you prefer to see yourself as?” the thief asked slyly (the thief asked everything slyly).
It was the wizard’s turn to shrug. His reply made the fighter nod approvingly: “Depends who’s paying.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 17, 2018