Are there mechanics for allowing gods to interact with characters?
@ChrisPerkinsDnD
Question: Are there mechanics for allowing gods to interact with characters and or the world?— Brandon Zerr-Smith (@bzerrsmith) June 14, 2017
The extent to which gods interact with mortals is left to DM and can vary from one campaign to the next. #wotcstaff https://t.co/WhYqR8xlM7
— Christopher Perkins (@ChrisPerkinsDnD) June 14, 2017
That said, when you're running the show, do you prefer gods to come across as big and bombastic, or understated and deceptively normal?
— Paul Pearson (@Bronzethumb) June 14, 2017
Either would be appropriate, depending on the god. #wotcstaff https://t.co/vAu5qP7Ynq
— Christopher Perkins (@ChrisPerkinsDnD) June 14, 2017
If a spellcaster lose one of their hand, can still cast magic?
if a spellcaster lose one of their hand, can still cast magic?yes
— Mike Mearls (@mikemearls) June 13, 2017
How would you do Initiative for conditional bonus actions?
how would you do Initiative for conditional bonus actions (eg. pounce or great weapon master)? Roll the extra dice and pray? I wouldn't have it affect initiative
— Mike Mearls (@mikemearls) July 11, 2017
How official the ‘Guild Adept’ items will be?
Hi, @ChrisPerkinsDnD, @JeremyECrawford, & @mikemearls I'm wondering how official the 'Guild Adept' items will be? Will they be League legal?
— MacGuffen (@MacGuffen) June 18, 2017
I don't believe the default is they are legal, but we are looking at ways to make that happen. #wotcstaff https://t.co/rMOQSwgbTz
— Mike Mearls (@mikemearls) June 19, 2017
How do you run combat that the UA initiative is playable?
how do you run combat that the UA initiative is playable? do you count off every #? What about when you have several NPCs out? Count off from 1, work around monsters – lowest monster init is 3, I ask everyone with 1 or 2 to go
— Mike Mearls (@mikemearls) July 11, 2017
For Haunted One: is it 1 or 2 skill profs?
@ChrisPerkinsDnD For Haunted One: is it 1 or 2 skill profs? CoS book says 1, while the CoS Char Option Sheet on wizards says 2. Thanks!
— Jess (@Siduri84) June 12, 2017
It's two. (We corrected the error in later printings of the book.) #WOTCstaff https://t.co/dhQ3rfsAja
— Christopher Perkins (@ChrisPerkinsDnD) June 12, 2017
“How to pronounce all the names in this book”
@ChrisPerkinsDnD I think there needs to be a companion book to "Out of The Abyss" called " How to pronounce all the names in this book"
— Lambchops (@ChelseyLamoureu) July 6, 2017
Every new adventure gives us opportunities to improve. Case in point, Tomb of Annihilation includes a name pronunciation guide. #wotcstaff https://t.co/wxyDoyhXDk
— Christopher Perkins (@ChrisPerkinsDnD) July 6, 2017
Good, we're still arguing about how to pronounce Acerack for ToH in Yawning Portal.
— Romrapaara (@ThePaperToast) July 6, 2017
Acererak: Split the name into two pieces, "Acere" and "rak." That's how we landed on the pronunciation ah-SAIR-ak. #WOTCstaff https://t.co/Gj0rjRBHmk
— Christopher Perkins (@ChrisPerkinsDnD) July 6, 2017
So @wilw said it wrong in the RP1 audiobook?
— Aaron Morse (@abmorse1) July 6, 2017
It's not wrong to slip an extra "er" syllable into Acererak's name, as many people do, but it's unnecessary. #wotcstaff https://t.co/pttaIwiJiT
— Christopher Perkins (@ChrisPerkinsDnD) July 6, 2017
Interesting view. I see it this way: if you'd pronounce Acerak as Ah-Sair-ak (and I would), then Acererak must be different https://t.co/nck5FHG6ro
— Phil (@thedicemechanic) July 6, 2017
I wouldn't pronounce it that way. https://t.co/uQyaIkdrvU
— Christopher Perkins (@ChrisPerkinsDnD) July 7, 2017
@wilw pronounces it in the Ready Player One audiobook
— Rich (@SetNameToRich) July 6, 2017
Among his many astounding super powers, @wilw can pronounce D&D terms any way he wants to. That's an official ruling, BTW. #wotcstaff https://t.co/kMJSV6wnuj
— Christopher Perkins (@ChrisPerkinsDnD) July 7, 2017
It's "Ass-Rack" right? That's what @The_Trevor_Kidd told me.
— Dread Gazebo (@DreadGazeebo) July 7, 2017
Trevor's a special person. #wotcstaff https://t.co/xRar2xKlrc
— Christopher Perkins (@ChrisPerkinsDnD) July 7, 2017