VIDEO
hello everyone and welcome back to the
happy fun hour I’m your host Mike
Merrill’s the creative director on
Dungeons & Dragons and this week we’re
going to continue our quest for psyonix
you might see sort of lurking behind my
head is a Microsoft Word file that has
the basic foundations of new character
class the mystic well not the mystic the
Sion I have not yet gone through and
found and replaced the every that’s
actually I’ll do for the next hour I’ll
just find mystic everywhere and do it by
hand change it now the classroom is
gonna be called the Sion d100 hitpoints
right dark elven double 0 that’s right
that’s the first change we need to make
is one do you 100 right here keep it
forever but you only get 6 at each level
beyond that the so this is basically
building on everything we talked about
last week the if you were here uh you
have to sit through a quick recap for
everyone who wasn’t here how what we
talked about was what the sign the Sion
character class might look like now that
we’ve done a few subclasses and we
figured out kind of where they fit in
and what kind of parts of the psionic
system might reside in other classes
what what is the focus for the actual
core class it’s very much like taking
arcane magic if we’re adding that to a
game and saying ok we know we want a
wizard but the warrior mage does that
sit in the wizard does that sit in the
fighter things like that so one thing
that we talked about that I thought
about a bit over the week and that I
think makes a lot more sense is since we
are going for a d6 hit die for the Scion
it probably makes sense to really have
the telepath just be in this class
rather than try to have it be in the
wizard because it is just something
that’s really core to what people expect
from this character class um I don’t
think it makes sense to say if you want
to be a mind reader go somewhere else
that I would just expect that that
stuffs are just reside in this class but
I was thinking that what we might then
do with the mentalist wizard is keep
some of that flavor that light touch on
psyonix
and actually let the energy manipulation
end of Sonic’s rest over there because
the wizard already has fireball
lightning bolt and all those spells it’s
pretty easy to imagine that this is just
a more psionic friendly take on a wizard
I think we can actually keep it as is
and maybe kind of recast it as the MU
gen or that kind of character and then
think of it as yeah the Sion who just
blows stuff up that’s that that’s that
that’s not that in that character we we
sort of cast the mujin as an
elementalist
in the first pass so I think that
actually makes some sense it might mean
I want to go back and revisit the class
which was a little bit the but yeah I
gained Bentham diem essentially a
Wizards become like the pyrokinetic or
set you know cryo kinetic because I
think this is easier rather than having
to reinvent the wheel that spell list
crossover just feels like it’s very well
adapted to having the wizard serve that
function rather than just just try to
recreate a bunch of energy based attack
spells Under the Sun expel list it just
seems like that’s just a lot of extra
work where we remember when we look back
at the Mentalist we found well there
weren’t a lot of spells in the wizard
list that we’re giving us that ESP feel
so the and the the name would Jen
they call me Tomo to I don’t know if
we’ll use that name because I just don’t
I don’t know if it makes like I know the
game has the history of it but my
understanding of it that it’s really
just means like it’s some sort of like
kind of garbled Japanese for Wizards so
I don’t know if I’ll actually keep it
but the concept is what I’d want to move
over the I don’t want people to think oh
this is the the the Asian flavored
wizard that that’s not that would be my
intent there so the so we’ll figure out
a better name for it I don’t know
exactly would it be it might even just
still be Mentalist but I can know to
capture that ESP feel but I think that
might not be capturing that the intent
that it’s there to capture that and that
enter that that crossroads of psionics
and channeling a you know elemental
energy you know fireball all that stuff
can assist elementalist it might be
these easiest way to go you know with it
but the psychokinetic says yes I’m like
that well but we’ll throw and get back
to it I’m gonna that’ll be one of the
last things we probably work on
the numerals list yeah son who can
command my dogs which would not be me
my dogs do not listen to me these days I
think I’ve been traveling too much
lately so the yeah the the Baker is
coming for you yeah the fund of the
firestarter trope if you’re familiar
with the the Stephen King movie you know
controlling energy so so that’s what
we’ve got let’s see what we’ve got here
so actually I’m gonna reverse these
windows because if I remember right my
head is on the right side of the screen
as far as I see so we’ll do this so I’m
just blocking some of my handy-dandy D
and D beyond window which most that
stuff you’ll need to see will be in the
middle so um what I wanted to do was go
back and show the look I want to go back
and take a look at the core features for
the the Siam character class now that we
have a much much clearer vision of what
we want to do how much of this still
makes sense so this class was built on
the cleric chassis using that as a
starting point so moving over to using
wizard does mean some things will
probably have to shift one thing is you
could ignore this table because the
Society of talents known disciplines
downside points we’re just like as I
mentioned earlier we’re gonna start by
using spell slots I want to design it
that way then see how easily does this
transfer we’re using the spell point
system from the dmg and if that’s
working well but I think I’d rather just
take that approach and let dm’s who want
to opt into using Sai points can just do
that I suspect that if we can make if it
works fine with spent with spell slots I
think it’ll work fine with points and
keeping in mind also that one of the
ideas we had was decided that this class
will naturally stack powers on top of
each other essentially using your can
trips which might we might call them
talons to make that make it clear
they’re very different and then using
that is your basic thing and then
augmenting with your spell slots
essentially spells that sit on top of
them that might not be true for
everything but I think for a lot of
cases that’s how
the models gonna work the the so yeah
it’ll just basically whatever DMS feel
come from with especially if you’re if
you’re coming for a prior addition and
you want to use points I’m hoping
that’ll work out but like with
everything until you design it till you
play it you not exactly sure it’s gonna
how it’s gonna roll out so the we can
skip a few of these first couple class
features because there’s describing the
stuff on the table
sonic talents I’m disciplined sigh
points silent all that let’s go to sew
mystic order so this is obviously would
be sanic probably order we’ll just keep
that for now so we know this just has to
be up today this is just where you’re
picking your your subclass this will
kill Mike recovery so you know you are
just gonna watch me change mystic to
sonic throughout the entire day deal
will the focus mechanically somehow
translate I suspect it will I want to
sort of delve into the pieces here then
we’ll see but I think there might be
something to do with focus my very first
concept of it was essentially focus is
your second your ability to concentrate
on a second thing and that you can break
your focus to get a bigger effect but
we’ll see how it all comes together the
that it’s one of the challenges when
you’re dealing with like you know an
expectation of a prior design is there
is always a lot of attention as you’re
building it do you make room up front
for it and and accept that everything
across the board has to be a little less
deep because you don’t want to overwhelm
you know the class with complexity or
you just have to design and see where it
ends up falling in I think what we’re
gonna do is I just wanna kind of start
designing and we’ll see where it falls
in but I kind of think this idea that
being able to focus on two things at
once just will naturally lend itself to
it but but we’ll see alright so we’ve
got our choice of first of all which I
think makes total sense as we’ve talked
about before the divide between classes
you get something at first level for
your subclass or third level the wizard
of court and the wizard and druid to
being at second level for reasons we
talked about last week which is we
wanted there’s features we wanted to
give you at first we can wait till
second this is a class I think that you
start out you think of yourself as
having that flavor
the type of Scion you want to play so
this would I think that’s where we want
to keep that with Sonic recovery the
world this is a manner in which you can
draw a figure from psy energy choose to
you can yeah you can draw a figure from
the site energy you use to power your
psionic disciplines immediately after
you spend side points on a sonic
discipline you can take a bonus action
to regain hit points eagle the number of
side points you spend so this is a good
example and hey I’ll do this now zooming
and begin so this is an example over the
point doesn’t necessarily work here but
it would not be hard to change this to
spell slots I’m gonna do a quick change
for that the the so this just be spell
yeah we don’t want this minister I work
on can trips telecasting so in me after
you cast a sanic spell we’re just going
to spell language for now that might
change but that’s um we need you could
take about action to regain hit points
equal to the level these balance lot you
spent so now the flavor behind this was
to get this idea that if you’re using
that sonic magic and power comes from
within and that you can use it to sort
of buoy yourself up that channeling it
strengthened you it was a two-way street
the but I’m not necessarily sure yeah
all didn’t seventy I’d understand why
it’s core force ions to recover health
and I don’t know if I don’t know if we
necessarily need this
because now as I think about it I think
this is something that can rest inside
of basically if we want to give you
ability to recover hit points you can
just choose those powers so I put that
in red I don’t think we need it anymore
so the yeah like the you know this might
be something with like a specific
subclass might give you or some like
that so we’ll see I’m just gonna put
this in red because I just don’t think
this is cord what we think of the Scion
we set up front right we’re giving you
d68 points for your hit die I don’t like
design where it’s like I’m giving you
these six eight points but I’m letting
you heal really easily that just I just
make it a d8 if we thought that class
durable enough how just increase the hit
dye it wasn’t super like it was like 90%
t6 last week when we talked about d6 vs.
d8 it was like 6040 so yeah let’s just
put this one aside and put it in red
just so we know it was there but I don’t
think we’re gonna keep it um
telepathy second level your mind awakens
to the ability to communicate
communicate by a telepathy
you can telepathically speak to any
creature you can see with 120 feet of
you in this manner you don’t need to
share language of the creature for to
understand your telepathic messages but
the creature must be a little
understanding least one language so that
that language is nothing to make sure
you don’t tell telepathically talked
like a news or something like that
it’s gotta be able to talk back to you I
think this is what I want to keep I
think when I think of a basic ability
for telepathy I think a Scion should
just be able to get that the I don’t
want to go to I want to keep some
elements in the core class that define
what unifies all Saiyans the nice thing
about this is it’s pretty simple loud
knocks just why second-level that’s a
really good question and I think that
this might actually be something that I
would move up to first level if we’re
giving you your order ability and just
the basic psionic stuff here I kind of
want to make this first level because I
think this is not something it’s simple
enough I don’t think you need to wait
for it so I want to bed up to first and
I’m gonna go up to the and just drop it
in there just sorry I remember I did
that
and then I want to do this just remember
that I did that so now we don’t have
anything at 2:00 but I think that’s
gonna be okay because I have a feeling
we’re not gonna be but not to be short
on stuff these guys can do we have our
ASIS are our lovely ability score
improvements you get a bunch of those
these are typically something in class
design we try to make sure your first
one drops in at fourth and then
progresses from there it is largely
though based on how the class
progression is shaping up it’s not sorry
I should strike that it’s not like we
would not give a class these it’s just
typically we think upfront if a class
has a lot of features it needs to deal
with we can afford to not have as many
here is to post other classes I don’t
ever recall in the development of the
core game thinking of ability score
improvements as like a balancing thing
like we’d say well this class gets more
than that class so that is an advantage
we just saw it all is the important
thing was the sum effectively your class
features this is just one that allows
for more flexibility the what was always
a spiral out of the question what was
the design process by not making it
normal telepathy is described in the
Monster Manual
that’s a good question let’s take a look
let’s do a quick side here let’s do
telepathy let’s see if that picks oh you
know what actually yeah let’s just
search for telepathy here it’s possible
that that was just drift the sets clear
Samberg Dungeon Master’s okay do we have
a oh here we go
some languages the monster manuals
telepathy let’s see-oh doesn’t need to
see you contacting ok so this was
essentially – so yeah I can see why this
is here we didn’t want this to become
something that was more powerful enough
that it took on more weight it’s really
there more for flavor so that’s why as
written you I believe and I might party
this wrong but double-check that in this
version of telepathy you have to you can
speak which you can see so but that’s
really why you see that change there
with monsters we’re not as worried
because it’s more flavorful and we like
the idea that a lot of monsters that
have it money use it in a kind of a
creepy manner so that’s why you don’t
you don’t see those necessarily sync it
up and that’s something which in 5e we
don’t do too often but we’re okay with a
power that ability of player has or
power it can have some drift to its name
something similar for the DM side
because you know they’re not necessarily
meant to go over and it’s not why is
this one only one wage yes and that’s
the same thing we didn’t want this
becoming to load-bearing in terms of its
power again it’s really meant to be a
ribbon whereas if you could go two ways
that would be pretty useful in some
role-playing situations now obviously
though there’s also a world thing here a
little bit of one where multiple Saiyans
could talk to each other and it’s also I
think in the flavour you think of this
is a sign of character assembled with
other adventurers it gives them a little
bit of that flavor being a little
strange right like they you know that
it’s not just something that’s super
utility that this is now our
communication network for the party
everyone speaks through the Scion using
telepathy it is that that that one-way
thing so the but yeah so that’s we’ve
got there so then let’s take a look at
so that we’ll use second level empty one
thing to keep in mind if you take a look
at the wizard let’s peek at that because
the Wizards are kill our best compañera
you see whenever you give a character
class a d6 hit die it’s almost always
gonna be built in a very manner similar
for the wizard
one of the things we look at the wizard
this was this will requires me to make a
few changes here we tend to give you
nothing that a spell at a character
level in which you gain a new level of
spell so 2 5 7 9 essentially the the
odd-numbered abilities the odd-numbered
advancement points on the for the wizard
are blank and I think first yeah first
is the only time you get that so that’s
something I’d want to look at here and
probably re-engineer a bit so we
probably want to do this that mystic
that Sion order feature will move to
there 5 is blank 7 is blank okay so we
basically have these here we have other
ones which we want to look at clearing
out ok getting a new level spells is
pretty potent so it’s not necessary
something that we want to do getting
that and other things and I’ll just copy
need freak so I don’t know if we want to
give you an order thing at second level
but we’ll see right then when we get to
the orders we’ll take a look at that and
I always love it oh those things so then
strength of mine comes in at 4th level
let’s take a look at that one
what do we have your strength of mind
even the simplest psionic technique
requires a deep understanding of a house
ionic energy can augment mind and body
this understanding allows you to alter
your defenses to better deal with
threats
I remember the states are now starting
fourth level you can replace your
proficiency and wisdom saving cards
whenever you finish yeah I don’t know if
I’m like this is like something that’s
kind of flexible but you know I think
this gets lost in the shuffle a lot chat
do I cut this I think I might because
I’m thinking when I think sound I think
I want stuff that’s a little more
flavorful than this this feels like you
know use it yeah this one this confuses
yeah I remember getting a lot of lot of
static like how does this work Multi
classing cut it cut it oh no oh
random a kloves it cut cut I never end
up using it leading towards cut go
through my gut is to cut it costal on
Kenobi yeah
the feedback survey was confused it was
it was pretty it wasn’t crazy about it
and the feedback survey was this
actually is a great question the
feedbacks I’m gonna put in red I think
we’re good
yeah making a spell yeah human double Oh
– I like that that meant we might end up
doing the if we think that’s important
to like a shape-shifter adaptability
will make it you can just make make it a
spell begin gonna make it what
discipline I can just spend a slot
change change my saves that’s easy or
just become proficient in the save for a
while no way okay so get squished give
it to the bard we’ll just get everything
the bard being jack-of-all-trades we
just give them everything we cut so okay
so I need to remind myself that we zap
that there is an ability score improving
sitting there so it’s not super
important I put something there but
let’s go all right then we getting
another order feature and up an eighth
level so this is another one this is
gonna get cut if you’re not familiar
with a cleric when we talked about it
since this bit this was built on the
cleric chassis that meant that an eighth
level we just need to drop in and apply
one way for our field so this is potent
psionics at eighth level you gain your
village you gain the ability to infuse
your weapon attacks and psychic energy
this is just basically since you only
get one attack around
we wanted to augment your damage a bit
so you could keep up if you did clobber
someone with your mace so whatever keep
it on par with the can drip we just we
don’t need this because that’s not what
this does class is not a weapon user
anymore this is actually a great example
of how I think having that better focus
really helped the class I think there’s
a lot of players who look at this and go
oh hey this is a feature and it’s like
cooling it is load-bearing you might be
it’s meant to be like Oh neat how about
a new thing but it’s not supposed to be
something I think it’s a good example of
in terms of the design it was not
supposed to be something real like yeah
this is awesome it’s defining it’s like
now it’s just kind of there that it help
you keep up if you were keeping tab of
your characters damage and you’re just
using weapons playing a cleric you might
find like god I’m not doing as much
damage there ever has everyone else on
average so the way it goes all right
let’s zoom up to 10th all consumptive
power just the name alone suggests to me
people probably didn’t like this one so
context consumptive power P generally in
D&D
players don’t like giving up things to
get things like take damage to get a
benefit it’s a classic if you play Magic
the Gathering that is a classic mechanic
for for black cards
and my experience though is that
generally especially beginning players
they don’t understand like they don’t
like taking drawbacks at all give them a
drawback they will avoid it it’s also
hard to balance because you you have to
balance it assuming the player will find
a way just circumvent the drawback my
experience is like if you in your design
try to no no it can make this like 10%
better because there is a drawback there
is always a way to get that drop pack
erased so let’s see what this one’s
doing so we kind of know where we’re
going here right but we’ll see maybe
maybe this one will pull it through ok
Tech W gain the ability to sacrifice
your physical durability exchange sonic
power whatever this ability will do a
wonderful will come with a drawback when
activating discipline you can pay its
side points with your current hit points
interviews any side points yeah and it
does you I don’t I don’t want to do this
one chat you guys can can tell me I
should save this but I’m gonna get rid
of it because I just because this is
goes back that hit point manipulation
thing we’re dealing with where you know
we had you were gaining hit points yet
idiot hit die uh you go away now we’re
coating everything nothing left but you
know actually I wouldn’t be sad if there
was just nothing left
cuz that’s me would say hey we’re kind
of on I mean again we’re recon cepting
this class quite a bit the yeah so yeah
get a subclass right I think Costa Wan
kenobe we like you and I aren’t seeing
mine here this is you know an order
power yeah I think this is something
which we could make part of a specific
subclass but not for everybody okay
what’s this a psychic mastery business
mastery begin you’d eleventh level your
master your sonic energy allows you to
push your mind beyond this normal limits
as an accident action you can gain nine
special side points that you can spend
only on disciplines that require an
action bonus action you can use all nine
points one discipline this is just
basically giving an extra spell slot
can’t spend you know this disciplines
this is very techie I’m like waiting for
something shot to like make the example
of so I came has to use amazingly filter
on that note
this is you know what’s fun about having
the time I know through it for a lot of
you it’s frustrating that we spend all
this time between design things but it’s
fun to go back and just laugh at what I
really I thought this was a good idea
what was my problem back then I mean
it’s I look at this it’s everywhere this
is just we don’t oh you know what this
was doing I think this was just a hack
to get around the limit on how many
power points you could spend on six
level and higher spells I think it
smells super hacky I’m just gonna get
rid of it for now until I see a reason
why because it’s just gonna get caught
up in your spell slots like we don’t
need to like give me more spell slots
oh man the mystic you’ve got nothing
left so I use a lesson here I hope
everyone’s taking away from this you
know this is what’s good about going
back in your work don’t get Precious
about it right like it’s it’s got to
work or it doesn’t and you know yeah
exactly this is like a John a myth
though right it’s just moldy
consecration be so much more fun right
oh that’s interesting that’s different
that’s actually something which if I’ve
played a wizard I’ve been frustrated a
killing come straight on one thing
we’re actually give you something
different and academic it’s kind of
funny going back and reading this I’m
like ah this is why I didn’t play test
like it’s a lot of reasons why I didn’t
plate as well but this is a lot of it
alright sonic body will you be the last
one to fall let’s see
or will it stand stand tall okay so
sonic body here we go the last stand for
this character class a 20th level lose
capstone abilities that should be big
your master your sonic power causes your
mind to transcend the body your physical
forms infuse the sonic energy you gain
the following benefits I’m a sucker for
class features that give you bullet
point lists of cool things cuz they’re
always really fun I okay you gain
resistance alright like not just to
non-magical to all that’s cool xx level
no longer aged okay whatever
that’s flavor you’re immune to disease
poison image and the poison condition
pretty good if you die roll the d20 on a
10 or higher you just coorporate with
zero hit points instead of dying
what can you fall unconscious you would
instead of okay so instead of dying you
fall unconscious you and your gear
disappear you appear to spot every
choice one d3 late days later on the
well that’s cool on the plane of
existence I’m gonna give myself a little
like good job that’s kind of funky right
this is actually kind of a funny ability
because you could imagine points where
it’s like oh crap we’re we’re the scion
like you know if things are going really
bad for you see the and you don’t
actually die you just cooperate that’s
pretty kind of fun so yeah okay so I
think yeah it sounds like yeah I think
your Force Coast thing was going here so
I think I’m gonna keep this I think this
is a fun little capstone ability makes
your really hard to kill which I think
makes it it feels like it’s it’s talking
about Sonics and you’re sort of blending
and forming in the oh wait the Spyro
Hawk wants me to keep it so I have to
cut it now I’m just getting science my
rock megaphone yet the yeah it’s it’s
it’s not too hard to resurrect but what
this does is it it this might be
something you never use but it’s just
something cool that no you have in your
character sheet that it’s come you know
you have this funky little ability that
no one else gets and that’s such a fun
thing about character classes if you’re
building any game of character classes
what’s the really fun thing that you can
give to a player that they can’t get
anywhere else that is what defines our
character class and the best expression
you can do is when that’s tied to the
story identity so you’re like hey I’m a
knight and here’s what Knights do and it
that feels like something that Knights
would do and then do something cool if
we decide as we do the orders that we
need a capstone ability for the orders I
think this one could stand and I could
just give you another like an order
ability that slots in here to give you
some specific flavor but yeah yeah tacky
and real again it’s kind of a psychic
glitch thing it’s kind of like this kind
of feel right you’re very hard to
destroy permanently so yeah put exactly
pulling in obi-wan of Erath oh okay so
it was not all grim destruction a few
things did survive so I’m just gonna go
through delete these don’t worry I have
the text elsewhere in case we need to go
back yeah we’re doing a lot of stuff it
is good that we’re deleting all this
stuff to you I mean this is the class
had some issues so to say oh it’s
perfect would be really goofy because
it’s kind of dumb to say class has
issues but it’s perfect make no sense
alright so let’s take a look now at our
orders and so what I want to do is see
what what do we need to fit inside of
them
in order to really express them because
then that will give us a sense of how
many of these levels should be taken up
with order features versus core class
features I think you know obviously
telepathy being something that everyone
gets makes sense I think a feature
coming in second level is probably too
soon like you’re getting a feature order
and you should get one at first like
when you choose the the subclass you
should get something from it not just
the me of essentially you make the first
choice when you make your choice when it
makes sense for to come in so the the oh
I shared DVI we it’s an excuse to use
the word noosphere just like we’re like
it’s it makes you sound smart when you
use that word oh yeah so you emerged you
could do something we flav you can see
dude like become something like you know
more like this like you know you are
really embedded in it but I’ll get to
that later but I think that’s an
interesting idea I’ll store it away so
it’s not just simply you disappear maybe
in that time you disappeared you are
pure psychic being and there’s like
restrictions on what you can do but you
can do things the you kind of like
obi-wan you know use the Force Luke
great that kind of thing the I always
think it’s fun to of a classes dead the
I’m sorry class of a character dies like
to give the player of things they can
still do that’s always fun without it
being cheesy the okay so we talked about
last time and now you want to talk about
deleting I’m actually gonna just go
through again this is the text I still
have this text elsewhere so I can just
kind of delete a lot of this stuff so
avatar we said we’re likely going to
move over to the bard so I’ll just save
that for later and use that to build a
the ardent under the bard order be
awakened is our sort of mind reader so I
think I want to keep I’m gonna keep that
one wanna see what we can get out of it
order the immortal I think this is this
is probably end up going under the
Barbarian so I’m trying to cut it for
now you might find things over there
elsewhere that work well you know I have
my notes in two things so we had Nomad
we want to keep because that’s one of
those we talked about keeping some life
we don’t need to keep around anymore
because that is now a monk
that this one weighed upon to Keeble Jen
can go away because we’re going to put
our caneta cyst under the wizard and
there we go so let’s take a look then
now we also know we want to throw in the
constructor or the shaper and a
metamorph and those will be the two new
ones will get to the look into those
first later but let’s right now check
out the order they waking so this is our
mind reader or our telepath and I’m not
sure you know I think order we can we
can just keep it around for now we might
we’ll probably change the name so it’s
something maybe that says more clearly
telepathy but we’ll see the okay so what
we want to see here are class features
that make it clear this character is all
about reading lines this is our RESP
focus character so we’ve got you
telepathy
so bonus disciplines that’ll be we might
want to keep this around because there’s
might be something we want we might want
to point to in the Sam expel us we might
want to organize it by school so I just
wanna keep that there as a reminder
that’s something to think of awaken
talent at first level you gain
proficiency with two of the following
skills of your choice animal handling
deception insight intimidation
investigation perception and persuasion
ah you know I’m looking at this and I
think I don’t know if I just want to
give you some more skills because up
here I’m giving you telepathy at this
level your skill is you’re getting two
skills are kind of history and so yeah I
don’t think giving you extra skills this
goes back to when the class is all over
the place and I think these were here to
just kind of give you more utility so I
don’t think we need to I don’t think we
need this I’ll get rid of it in fact I’m
gonna at first level here’s what we’re
gonna do first level you gain an
enhanced version
luckily that allows two-way
communication and continuing
communication even if line-of-sight
there I think that uh would fit in
pretty well Thor ESP class that you can
just naturally have a superior version
of telepathic communication so the I
think that they come with Tomy rather
than having expertise we probably give
you a spell or discipline that just
gives you a probably a can trip that
lets you make in to check with a bonus
that would then maybe be our gateway to
our more advanced mind control abilities
the so I think that’s a pretty that’s a
pretty simple one
sonic investigation starting at third
level you can focus your mind remember
these levels will shift you can focus
your mind to read the sonic imprint left
on an object if you hold an object can
concentrate for ten minutes you learn
some basic fact to this this to me seems
like this should just be a I don’t I
don’t think this should be unique to
this character I think you should
probably a spell because it seems like
oh cuddly yeah we could even do that
extended to more planning extend to more
targets so you are the the other Prairie
professor Eck’s yeah close make a note
here I think this one’s gonna put a dash
here the yeah I think this should just
be a object reading psionic spell so I
don’t know if this should be this needs
to be unique so there is this thing that
you can embed an intangible sonic sensor
within the object that could be a it’s
got in here to sonic surge six level we
can overload your psychic focus to
batter down an opponent’s defenses you
can impose disadvantage and a target
saving throw against a discipline or
talent use the cost of using your
psychic focus your psychic focus merely
ends if it’s active you can’t use it
until you finish a short : this is
actually pretty nifty I like this one I
like this ability to I can check in sort
of narrow my focus in my mind to just
batter down
your defenses especially cuz it’s on a
shorter long rest timer I kind of like
that the what I like about this too is
it’s got a it is a drawback so you know
a lot of players might not want to use
it but it’s also something which you
will know when to use except I need to
land this savings there on this guy I
really need to know that this ability
has to pay off the yeah I think we could
do that so I’m just make a note up here
bow will move that out and I like surge
I like keeping that you know it also
feels correct to me for this character
to do that sort of ability I’m gonna
throw this down here just I like to just
keep text around later because I just
think that the that feels right that I
have more control over my abilities and
other characters I can batterbatter
through and seize control of you or make
you do something alright don’t got
spectral form and 40w gain the ability
to become a ghostly figure of sonic
energy as an action you can transform
into transparent ghosty version of
yourself this feels like the metamorph
ability so I’m just gonna take this
right out the I kind of see what I was
going for but I again now that we have
this feels much better doing the class
with this approach the okay so that
means right now we don’t have a we have
a couple things to build on but not not
a ton of stuff let’s go down to the
Nomad real quick let’s walk through
these the subclasses we have here looks
like we back to this the the the psychic
and the Nomad and let’s see we’ve got
then that’ll start to give us a sense of
like how much space we have to fill in
alright so bonus disciplines I’ll just
keep it in there again this idea that
we’ll probably want to organize these by
schools within the sonic spell list
breadth of knowledge you gain the
ability to extend your knowledge when
you finish a long rest you gain two
proficiencies of your choice two tools
two skills or one of each you can
replace one or both of these selections
with languages this benefit lasts until
you finish a long rest so I get what I
was doing here the idea of the Nomad was
there Wanderers and that they could pick
up abilities depending on where they
needed to go
but part of the kind of wonder should
this be under the telepath no you know I
kind of like that for the flavor though
I’d like to keep this your Excel really
do like that flavor that you are like
this this traveler he’s there noosphere
more please yeah I kinda I want to keep
that in here just for now but you know
here’s this other thing too I would
really like to move maybe that’s just me
wow that’s a question if I say that’s
going to be a cantrip style spell it
means anyone can take it should anyone
be able to take it I don’t know yet
don’t know yet we’ll see memory 1,000
steps at third level you gain the
ability to use sign next week all your
steps as a reaction when you’re hit by
an attack you can teleport to an
unoccupied space that you occupied since
the start of your last turn the attack
misses you once you use this feature you
can’t use it again until you finish it
well that’s the someone was playing
overwatch from a design that’s that’s
basically kind of like a tracer ability
to rewind time okay I could see that the
with d6 hit died you’re gonna be happy
or having something that’s more than to
a defensive like this the one thing I
don’t like about this though is it
requires me when it’s not my turn to
remember where I was
yeah make you consumed you’re fine Sonic
focus yeah mm-hmm
that’s really kind of interesting yeah I
think tacky and railgun it’s hard to
keep track of because you’re gonna move
there’s gonna be times and you don’t
move
see this is what this is what really
makes me not want to keep this the
exactly the way it is there’ll be times
when you don’t move and you want to use
this new trick oh crap I need to make
sure I move so what the play pattern
this might encourage is just imagine
using a miniatures and you’re like well
I want to be able to use this cuz hit by
an attack so it could be a ranged attack
that I’m just trying it at the end of my
turn I reason to take a step back and
take a step forward or something like
that so it’s just that’s a little silly
but I think I think there’s something
here for the nomads but again it’s like
should this just be a spell right now
the I don’t know you know
so uh I don’t know what to do Chad help
right Thea yeah I want to leave this
here for now but I’m not crazy about it
yet it’s a mystery to me cease up his
reactions kind of like this yeah stabby
row games I think whenever and anytime
you can just point out a spell that does
this does something so this might just
be we’re getting too clever for I’m good
at six level you get a superior talent
teleportation we use a sign of
discipline to tilt what in distance you
crease that distance up to ten feet it’s
fine
I mean if you really like I needed that
extra ten feet but this this isn’t fun
right it’s like okay nine numbers get
bigger the effortless journey starting
at fourteen level your mind can
mystically move your body once on each
of your turns you can forfeit up to 30
feet of your movement to tell where the
distance you forfeited you must teleport
to an unoccupied space you can see okay
that one’s that one’s more fun I’m
actually letting you teleport but you
know what here’s let’s just do this
right look what should before we can
actually start tearing this apart
because I think it’s gonna have to be
torn apart um we need to understand what
this guy’s can trip style abilities are
gonna be so we’re gonna take a little
bit of a side tour into building what
that can trip could be so here’s what I
want you know what I want chat I want a
quill a teleportation here’s the thing
now this is gonna be a catcher but I
don’t remember all the headers we’re
just gonna be so hat will teleport cam
sure look teleportation is really good
not necessarily in the sense that of
combat it does in a fight have some when
it’s useful it’s super useful the bad
guys have closed off the door I just
teleport behind them the evil wizards
getting away he loved it ate sup i
teleport up next to him so it can be
really good the real like a irritating
thing as a DM of this ability is outside
of combat you’re teleporting everywhere
right my teleporter up to the window I
can see i teleport across the pit oh
look a trap i teleport past it yes Iker
is a TV at will let’s set this okay what
would at-will teleportation look like so
we know we don’t want this to be
something that just
short-circuits any
a physical barrier that he might face in
the adventure right that’s something
that is a little too good we know right
off the bat so here’s one thing in the
state off the bat you know it’s gonna be
restricted verticality this might end up
being too complicated but you know what
you don’t know until you try right it
should be shorter than walking it should
replace your movement I don’t think I
want you to move teleport then move some
more I think you want to do this in
place of moving so it’s gonna require
sand you know what require concentration
this is a pretty subtle thing but it’s
important if I say that this is
concentration yeah in ground you can see
oh that’s the one yeah here’s what’s
cool what’s gonna happen here is I can’t
I have to I can’t have two buffs up or
two talents up and do this right this is
gonna pop in and displace one of them so
that’s so we’re getting some now we’re
kind of getting somewhere there’s some
places where you don’t want to do it
yeah Banff baby right exactly accuracy
TV the yeah I think jazz restrictions on
to say we want to put a pretty short
range on it
should it require an action on moon
silver TV that’s something interesting
should require an action you know it
might I think that actually right off
the bat I think I’m off the bat that
starts to say like we’re really serious
you want to teleport because this is our
Admiral version now remember we’re going
to be able to now augment this with
other spells so let’s take a step back
here’s what I imagine happening when I
use I have as a Sion I have two
concentration slots most characters only
have one when I use on I can trips my
column something else but I’m gonna see
I can choose why half Duke’s I’m using
the can’t trip I pop one of my can trips
into that concentration slot and now I’m
concentrating on a thing then I have
spells that say you can cast a spell if
you’re concentrating on this thing and
here’s what happens and this is where a
lot of our crazy bopping around stuff
may then start coming through what is
interesting about this though is if I am
a if I’m the Scion I use my action to
concentrate on this then I just leave it
up there right I’m not you know I’m just
going to use it the start of the day if
I really want to from a nomad I really
want to teleport a lot
I’m gonna leave it there so what I think
as a starting point I’m gonna say while
you are this is not the final text as
just prep drop concentrating on this
canned trip as an action you can
teleport ten feet to a position you
cannot you know what I think ten feet
might be enough to let you go up and
down
I’m just leave it in there for now the
duration of the concentration game
phantom diem and basically as long as
you can until you take a long rest you
can have that locked in distance should
improve yeah that should this world
probably what we can price scale this up
like a note just some scales up and
there you go while concentrating is an
action when you teleport in this manner
you can’t otherwise some stuff whatever
Crawford will know how to make that make
sense but the idea is I do want to look
you’re just teleporting this round
you’re not running up teleporting then
continuing on your movement so I think
that’s actually a pretty good starting
point right now when we think about one
thing we could say is path between you
and your destination must be clear again
we can we can clean that up that is you
can’t teleport necessary through a
window that might be too restrictive but
you know I’m gonna leave that outside
rather play test without it and then
make have angry dm’s tell me the
abilities was too good then have players
just not use it because we you don’t
want is that players just you know they
focus on it they just never actually use
the core thing so no you don’t on North
and Kyle I believe the AO opportunity
attack rule specify teleportation
doesn’t work but um what we’ll figure
that we do a more detailed pass the so
yeah okay
that’s ever us elects designed to be
cross we will fix this there is some
truth to that
so but I think there’s something here
like I think we have some language so
Chad do you think this is broken do you
think this is too good just just let’s
throw that out there do you think this
that this is too good coca-cola the idea
is that this is just to make it more
restrictive so you feel like I’m giving
up something when I’m teleporting
because this is really useful but it’s
not something that I can just use to
bounce around too much I think it gets
too flexible I think it’s yeah actually
I think it’s good a grumble first I
think it’s actually good that beginning
me some people gets too costly because I
think it’s this is one where ya
underpowered no-nos the reason that bad
no no it’s fine okay not broken but not
great okay it doesn’t have to be yeah
using a Reuben action is a lot I just
well you know what we could say you
can’t move here what’s I’ll be nice you
can’t move after till the flavor here
could just be you’re a little
disoriented when you come out so I can
move up and teleport that I’m done you
know what that’s actually right now
grumble first Jukes I think one of the
things we want to avoid this is supposed
to be a mobile class we don’t want you
to feel like you’re immobile you know
that you’re worried too much about that
so I think that’s really good yeah it’s
really good outside of combat really bad
inside combat XJ DoDEA and I think
that’s what I’d be aiming for the yeah
not range of Derek you have the
concentrations you can’t miss or spam it
I mean you can keep using this thing but
you can’t use other things the yes I
think saying the you know you can
teleport but then you can’t keep moving
I kind of like that because as a player
you just know I’m gonna go to that space
so that my turns going to end and I
think that’s okay I think that’s a nice
restriction on this so let’s keep it
there so now that we have that in place
the you know obviously will probably
give you that can’t ship for free I do
like this idea of keeping the flavor of
the Nomad is being like hey they know
stuff they can move through the
noosphere
[Music]
and that you get some some flexibility
here I kind of you know what I’m gonna I
kind of want all the Saiyans to have
this because you know what we’re missing
we don’t have a lot in the core class
and the idea of an intelligence based
class that’s got that flexibility yeah
I’m gonna move this unless I see Chad
explode infuriating move this the core
class cuz the core class needs stuff
Stiga beefy Claire um if you fall out
speak can you teleport the last second
to be fine it’s a real question I think
rules is written yeah cuz he would the
fall would end the physics might
disagree
don’t try teleporting at home like I
would not if you having a little
teleport I would not try using that I
believe you will you will maintain your
momentum wherever you teleport and go
and hit the ground pretty hard but in
D&D it’s fine I do that I like the idea
that I have to include a I felt
compelled to warn you that a case you
actually can teleport like don’t
necessarily believe what I’m telling you
okay so you know I want breadth of
knowledge too because you know the scion
class is pretty thin and I think that’s
a really good and fun second level of
feature and Chad has not rose up in
Revolt we’re all traces now yes we all
should be physics in magic never worked
together they might be in at odds
the I don’t see a riot in chat so I
think I’m gonna keep this just found our
second level second level feature that
feels psionic to me that because you’re
smart character intelligence is gonna be
your key stat and I like that idea that
it’s thing yeah the warlock link from
destiny it’s a little bit yeah I think a
little bit of a feel like that we want
Flynn Nomad and it’s actually it’s funny
cuz I remember right in destiny they did
they think they through her cool down on
the after you teleported you couldn’t
immediately attack especially for PvP
the I was are I never had the reflexes
to actually use that ability to do
anything other than dunk into walls when
I was trying to escape from getting
murdered by the players the okay so now
here’s something kind of fun here okay
let’s do this with memory a 1000 steps
the what if instead of this beam is kind
of techy I get missed by an attack
ability which I think
I think this could just be a spell or
you know what actually we could do is we
don’t need to say your rewinding it took
memory 1,000 steps gain abilities assign
extra color steps as reaction you’re hit
by an attack you can teleport or
knocking I’m occupied space that weakens
this is it we’ll just do this oh wait
cool down this doesn’t have to rewind
boom done so I think that rather than
have the restriction I like the idea
that hell yeah you could it’s flavorful
but it’s just I get why this is trying
to be defensive I like the idea of a
defensive teleport that just rests on
top of everything else I don’t think I
don’t want him in here’s actually here’s
why I don’t necessarily want to make
this spell what do I want I get a spell
yeah whatever
we’ll get to that one in a second let’s
do this real quick because I’m being
fool and what I really should be doing
is going to our spells going the door
spell list everyone feel free to yell at
me I don’t want to show what I want to
do is find every spell that uses the
word teleport so though food do I have
oh let’s see if this is they’re not as
no oops I misspelled it
teleportation boom I should have done
this to the start but I didn’t because
alright so let’s see what we got here
what spells to be up sitting around out
here
so here’s Missy step it’s a bonus action
tell put up so here’s what we’re
establishing right here the core game
your first teleport comes in at second
level and is a bonus action teller 30
feet this is what’s nice about having
spells you know and charging you for a
resource I can make this available more
liberally so I look at this compared to
our canned trip and for the Nomad as a
whole I feel pretty good that if you’re
gonna take this and transform it to a
zero level catch-up spell yeah we’re
going from bonus action to an action and
we’re reducing the range by a third
and requiring concentration and then
let’s see thunder step I believe that
sisty teleport and do some yeah you
teleport away you teleport an occupied
space maybe I could disappear a boom
within the the place you left that’s
basically your like you know partying
shot to people like oh hey see ya suckas
and you someday man just so okay that’s
a good word spell not to sir something
it’s a good complement into our fourth
level this is an action the one nice
thing about dimension door is you can
tell what places you can’t see so you’re
at the exact the spot desired it can be
a place you can see or when you can
visualize or one you just described so
you can bring long objects as long as
their weight doesn’t exceed what you can
carry you can also bring along one
willing creature so that’s another stake
in the ground we can put it forth level
and then the rest of them hype so make
sure is there anything here that’s like
see bonus action 60 feet you can keep
bonus action oh that’s actually one
thing to keep in mind the concentration
spell and keep okay so that’s fine
the yeah okay the nurse detail
operations are Larkin gate okay so I
think what we’ve done there is not too
far out of the way and then our best
comp for an ability that is cancels the
attack is shield which is the first of
all spell so but this one is combining
shield with some additional things so
gonna rewind a second we already have
shield in the game and here’s a secret
for you guys to know shield is one of
it’s probably the spell in the game that
is the most broken in the sense of for a
first level slot canceling out an attack
is really really really good is the only
spell when we look at balancing
creatures if we give a creature a shield
it actually does it could potentially
alter the challenge writing more than
the damage rating of a for a simple
spell so the so what if we I think I’m
okay is giving you as a reaction to turn
it attack into a mess once push or short
or long rest should this come in at
third level I don’t think so cuz we
already have third level that’s where
we’re getting spells but I think putting
one of these in at fourth or sixth would
be good
if we sent six I’m gonna put it in at
six cuz that’s just where we have the
connect like a clear gap but we never
know I might change so that’s pretty so
that that works out fine increasing you
distance by ten feet I’m just I don’t
care just not how many what percentage
of players do you think will actually
remember to use this ability right Oh
gramma will sport maybe fourth yeah
it’ll be still be 64th if we find more
core features we’ll put it forth the but
there is an ability score increase there
the yeah this doesn’t like yeah that’s
like I think it happy a huge number – uh
yeah spy rock it’s just not enough to be
noticeable I’m gonna get rid of this I
think if I want to do something that
does alter your teleportation I have a
thought let me see what does 14th
probably want to put something in at
ninth and what I’m thinking of doing is
are charged Eric mentioned something
about an AC bonus here’s what I’m gonna
do here I think this idea that you are
moving between the planes and can I’m
gonna be really lazy and just copy and
paste my formatting is I just typing it
like a reasonable rational human being
so spectral teleportation and what I’m
gonna do say is when you teleport until
the start of your next turn
you get damage resistance the we’re
gonna drop this one a tenth so this is
gonna really encourage you to teleport
as often as you can
time to push I don’t you know the nomads
maybe that will be at 14th level we’ll
see but a tenth level okay this is gonna
be pseudocode you gain resistance to
weapon I’m gonna say weapon attacks
because I imagine physical stuff rather
than energy cuz I don’t need just you’re
always taking half damage yeah so
basically yeah a shadow kind of feel so
you can Bruce weapon attacks till the
start of your next turn there we go
so I like that because I think it’s
something you’re gonna remember because
it’s a big effect it is a little narrow
skins weapon users match weapon attacks
yeah the combo – I would do that I would
say you know magic alone
because it is limited and since this is
a d6 hid die class you’re probably happy
if people are making attacks against you
I would allow it to go against both yep
after teleporting oh it’s gonna turn
after you teleport Yeah right you just
get resistance to the end of your next
turn always the start of your next turn
it’s like okay that’s that’s useful
let’s take a pitch and then see emili´s
journey you starting at 14th level your
mind can mystically move your body once
on each of your turns you can forfeit to
30 feet – I don’t we don’t need this
because we are giving you a can trip
that’s letting you teleport so at
fourteenth level let’s see we got so I
think okay so that makes sense if we do
that there we might want to do something
at 18th in fact I think I want to say we
do want something 18th the orders might
be getting a bit too big but I think we
can fill both of these I do like the
idea of doing some sort of time
manipulation Idaho time travel in games
is really difficult because we don’t you
know we don’t want to miss our shackle
people into doing something that they
okay now everyone has to do this stuff
or send you back in time but what I
think we could do is stack
so in 4th level you can travel through
blows time so what I wanted to do is
basically you teleport you can also
choose to move ahead in time yeah maybe
something to play with initiative a
simple thing
yeah China gonna go for in time and I
think yeah okay yeah that’s yeah that’s
easier right because you’re not trying
to change things back but I think what I
think wise means you when you tell what
you can choose to skip forward in time
and what I think I want and actually no
this might be our 18th availability and
what I’m just gonna throw in is just
like mechanically what this will do you
are isolated for one round to do what
you want so the idea is you step forward
in time it’s almost like a time stop
thing you take a round off and that’s xx
up with dark tomato Derek at 25 you can
change the game we’re playing to a
previous edition of deep D now my that
was just totally playing in my armor
class being really low is actually
helping me if I go back far enough but
that is like some sort of like time
stopped ability that I can teleport
through time I get around to do whatever
I want
then I pop out the other side this would
obviously be a long rest the you know I
think I actually would make this 14th
level and then say second use or longer
use kind of if you yeah well I think I
would want to put in a cool-down
because I think the what I think you’re
going to do is use this to take a round
off to either reach each swap out what
you’ve got prepared what you’re
concentrating on the and then or throw
healing yourself and then popping in
yeah I think yeah I think that makes it
pop back of the initiative
and you know I think we could do is this
is we could say you know off or take an
extra restrictive action what I mean by
this is this let’s say it’s around five
of the fight and realize it’s a big epic
battle I need to take it take it round
off I could use this to essentially fold
in this extra action to my turn so I
take my turn I take two actions one of
which is gonna be like an I throw spell
or something like that then I travel
through time and pop out an initiative
count 20 on the next turn the next round
or I could say I want to go at the end
so I’m essentially missing a few things
I’m letting a few monsters go they’re
gonna waste their attacks so yeah I
think that’s fun and I think the nice
thing is taking a page in the giant soul
one of the things that Jeremy did that I
really like when we were he was doing
the final design on it was let you stack
if you remember at 14th level you can go
size large an 18th level you get a
second use but you can stack them I
really like that mechanic because it
lets you go look I want to alpha strike
so I think when we give you that that
second use of Tim portal step you can
use it and then you can burn both of
them to essentially step out of time
even further and get an additional
actions worth of stuff to do so yeah the
I think that’s fun so then and then pop
back the initiative so there we go all
right well we’re at 1:59 so wow that was
a little over I feel pretty good about
the Nomad I think we’re getting a good
sense that this is gonna be a class it’s
very much driven by the sub class in
terms of what you’re getting but I love
look look chat this is a beautiful very
beautiful wizardly looking class feature
order right out in front of us
boom this is pretty so ok so I think we
made some good progress here so next
week we’ll delve into the other
subclasses and see what we come up with
and yeah thanks a lot everyone this was
really fun and I’m feeling pretty
confident what we’re doing here so I
will see you all next week we’ll
continue work on this until then keep
gaming and
we’ll see you then goodbye
[Music]