One thought on “Leveling every 4 hours or so

  1. D. Walker says:

    There’s also the simple fact that different people move through campaigns at different speeds.

    Chris Perkins manages to run sessions of Dice, Camera, Action in only two hours, because he’s a highly skilled DM who purposefully paces sessions to take that long to make them watchable, while still allowing the players to get a lot done.

    But at an amateur DM’s table with friends, the pace of play can be much slower. For my own example, I’ve never played a session of D&D that took less than four hours, and most trended more toward six, and sometimes even eight or more. This is both as a player, and as a DM.

    The groups I play with simply prefer a slower pace. They get about the same amount of meaningful progress completed, but the sessions run longer. Why? Probably because there’s a lot of goofing off going on during sessions.

    Someone makes a joke, it spirals into an out of character tangent for a bit, and we crack wise for awhile until we get back on track.

    Someone gets up to grab a drink, and two or three other people ask them to bring back drinks or food for them, and things slow down a bit.

    Someone asks the DM a rules question and it’s a real stumper, and instead of just picking a ruling and moving on, we all have fun getting into discussing it.

    Someone takes a shining to a random NPC and we spend forty minutes roleplaying, while the DM smirks and thinks “I guess we’ll get to that big plot development I had planned next week instead”.

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