Howdy Mike, thanks for doing this AMA! Did the design process for Xanathars feel different from the PHB? What changed about how you created for the game after 5e being out for a while?
mikemearls17 points21 days ago from discussion AMA: Mike Mearls, D&D Creative Director.
mikemearls17 points21 days ago
Biggest thing was having feedback based on several years of play with the final game. There is definitely a point where people start to push the game and begin to bump into its limits or issues. Comment