I've got a question
Since the release of "Tomb of Annihilation"
every time I've looked at the map, I've gotten
more and more curious what lies on the
close-by islands of Dawn Warrior, the Ssan,
and the Mother-of-Mists#DungeonsAndDragons@ChrisPerkinsDnD@TheEdVerse#DnD5E#DnD pic.twitter.com/ZWnfuApMKd— MadHatterHimself (@Madhatterhim) February 1, 2018
In the notes that follow, recall: Chult was a peninsula until the Sundering, hence “mainland.”
D1) The Dawn Warrior (older local names include Eoubral, Iryth/Eerith, and Ssalmur) is a low, gently-rolling thick-jungle-clad island rising to Iylya/ “the Eye,” a peak at its…— Ed Greenwood (@TheEdVerse) February 2, 2018
D2)…northeastern tip that is a sea-mark for many sailors. Its most popular name comes from its morning appearance from the mainland coast to the south; its white-rock shores (in contrast to the iron-rich red rocks of the Mother and the Ssan) catch the morning sun and glow pink…
— Ed Greenwood (@TheEdVerse) February 2, 2018
D3)…and the shape of the isle, viewed from afar across the waves, looks uncannily like a conical-helmed head and shoulders holding a raised-to-shoulder axe (the Eye). The Dawn Warrior has been colonized many times by various humans from the 700s DR onward, by everyone from…
— Ed Greenwood (@TheEdVerse) February 2, 2018
D4)…sects and cults wanting to found a favored home to pirates. None of their settlements has lasted long, in part because of pirate raids and at least one determined yuan-ti “cleansing,” and in part because of the Dragon Brood: several related green dragons have used the…
— Ed Greenwood (@TheEdVerse) February 2, 2018
D5)…island as a nursery for their hatchlings to grow, dining on everything at hand and learning about foes, flying over strong-wind seas, and so on. There are careening-suitable beaches and anchorages all around the Warrior, though it offers poor shelter when storms turn fierce.
— Ed Greenwood (@TheEdVerse) February 2, 2018
D6) More recently, it seems someone or something who/that commands transformative magics is dwelling on the Dawn Warrior and using their arts to change creatures into horrific monsters, or breed beasts, or both. Or perhaps a portal has been opened that links to somewhere…
— Ed Greenwood (@TheEdVerse) February 2, 2018
D7/last)…that has abundant wild creatures. Wherever they’re coming from, they are many, and the Warrior is now a dangerous place to make landfall; sailors beware.
— Ed Greenwood (@TheEdVerse) February 2, 2018
And the Dawn Warrior is indeed part of my original Realms, sent to TSR back in the day and on my original maps. You can see it in the maps in Karen Wynn Fonstad's FR Atlas.
— Ed Greenwood (@TheEdVerse) February 2, 2018
From what you’ve written, it very much seems that way, yes.
Particularly the Mother and Daughters seem like places
people mostly go to “disappear.” Yes! (So a DM can take nigh any monster/magic item/ idea-element they want to include in play, and site in on one of these islands.) The Lantanna are crazy inventors, but also pragmatists; they don't to tangle with dragons. Experiment, yes, borrow trouble with, no. ;}— Ed Greenwood (@TheEdVerse) February 2, 2018
Don’t you mean “Chult was a peninsula until the Spellplague”
and “Became a peninsula again upon the Second Sundering”?Yes, I was being brief because Twitter. ;}— Ed Greenwood (@TheEdVerse) February 2, 2018