Hey Mike, can you talk a little bit about the design philosophy behind the PHB crafting rules? Page 187 describes the downtime activities, and the example listed talks about a character having to spend 300 days crafting a single suit of plate armor. That seems unusually long for a blacksmith (though I have admittedly never crafted armor in my life).
Why the 5g max per day forumla?On one hand, it captures the work effort needed to do fairly complex things, like a suit of full, heavy armor. On top of that, you can assume that a smith will have multiple people working on something.
From a balance point of view, the idea is to let players make simple objects or items between adventures.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
Why the 5g max per day forumla?On one hand, it captures the work effort needed to do fairly complex things, like a suit of full, heavy armor. On top of that, you can assume that a smith will have multiple people working on something.
From a balance point of view, the idea is to let players make simple objects or items between adventures.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.