@DafatmofoCan you use counter spell against another counter spell? #dnd5e yes
— (((Mike Mearls))) (@mikemearls) July 7, 2016
Author: Zoltar
Are the Zhentarim basically the Mafia of the Forgotten Realms?
@ChrisPerkinsDnD Watching Acq. Inc. Episode 4, and I have to ask:
Are the Zhentarim basically the Mafia of the Forgotten Realms?
— Matthew Ryan Gostick (@ComplexityofOne) June 29, 2016
Pretty much. https://t.co/w0lpsfNbG3
— (((Chris Perkins))) (@ChrisPerkinsDnD) June 29, 2016
My players wants to raise a goblin army!
@ChrisPerkinsDnD So…weird question. My players wants to raise a goblin army and they asked me about…breeding goblins. So…yeah. Help?
— Kordwar (@Kordwar) July 6, 2016
Tell them that's not the kind of "adventure" you signed up for. Besides, we all know "goblin armies" are weak sauce. https://t.co/rtGyOpPKLF
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 7, 2016
Any advice for when your players want to roll a check every time you speaking?
@ChrisPerkinsDnD Any advice for when your players want to roll a check every time you speaking? Rolling excessive perception/arcana checks?
— Seth Đennison (@SmilingJack2x) July 9, 2016
Blow em off.
Player: "I rolled a 17 on my Arcana check!"
DM: "That's nice, but I didn't ask for an Arcana check." https://t.co/SBMkBY0mo8
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 9, 2016
@ChrisPerkinsDnD It's not that they flat out do it, they just won't stop asking after every time I describe a room or environment. 😧
— Seth Đennison (@SmilingJack2x) July 9, 2016
Tell them to stop interrupting you. https://t.co/eWC1DCNnhc
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 9, 2016
How do dragon breath attacks work underwater?
@ChrisPerkinsDnD How do dragon breath attacks work underwater?
— Wait…What? (@davoerlo) July 24, 2016
DM's call. For example, fire breath could be hot enough to burn through water or become scalding steam. #WOTCstaff https://t.co/Lc8Dg3SY7j
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 24, 2016
How to design a trap – D&D traps and locks
1. Incoming tweets about D&D traps and locks, because some old-school traps are grinding on my nerves a little, while others are inspiring.
— Chris Sims (@ChrisSSims) August 10, 2016
2. When you add a trap to an adventure, think about its effect on play. Will it cause grinding caution in the players? Do you want that?
— Chris Sims (@ChrisSSims) August 10, 2016
3. Think about how it works, how it can be found, and how it can be disarmed. You need to be able to describe these aspects.
— Chris Sims (@ChrisSSims) August 10, 2016
4. Think about what failure to disarm means. Maybe it's just wasted time, but it could mean lack of safety despite perception of it.
— Chris Sims (@ChrisSSims) August 10, 2016
5. Also, think about how the trap affects those who placed it. Smart creatures don't place traps likely to harm them in the future.
— Chris Sims (@ChrisSSims) August 10, 2016
6. That's why something like glyph of warding is so useful.
— Chris Sims (@ChrisSSims) August 10, 2016
7. If your world has ample magic, a mechanical trap shouldn't be more resource intensive than that spell, unless its makers did it for fun.
— Chris Sims (@ChrisSSims) August 10, 2016
8. (Like dwarves and their crazy vaults, but I digress.)
— Chris Sims (@ChrisSSims) August 10, 2016
9. And, when it comes to locks, one question is primary. Where is the key?
— Chris Sims (@ChrisSSims) August 10, 2016
10. The answer could be the key is nowhere. But if someone in the dungeon needs to open that lock regularly, that answer is likely wrong.
— Chris Sims (@ChrisSSims) August 10, 2016
11. Also, most locks are just a time sink to pick, and they become a dramatic interlude only if the time to open actually matters.
— Chris Sims (@ChrisSSims) August 10, 2016
12. Too many of these elements in an adventure makes it seem arbitrary and can even make playing less fun.
— Chris Sims (@ChrisSSims) August 10, 2016
13. One more thing (as always): Why was the trap created? Why is this lock here?
— Chris Sims (@ChrisSSims) August 10, 2016
@ChrisSSims hwvr locked vs unlocked is narrative, gives the party information about the relative importance and security of a given area.
— Ken Walter (@redkatartist) August 10, 2016
Sure. It's okay for a lock to serve a practical purpose. https://t.co/K7Z3vifLAh
— Chris Sims (@ChrisSSims) August 10, 2016
Traps should be specialty interactions for players that are into such things; if your group isn’t up for this, don’t https://t.co/TxSEVeDblh
— (((Georg Mir))) (@GeorgMir) August 10, 2016
I'd say minimize, but I agree in general. https://t.co/nRf1j293l9
— Chris Sims (@ChrisSSims) August 10, 2016
Is it the intention of the Repelling Blast warlock feature to interact…
@JeremyECrawford is it the intention of the Repelling Blast warlock feature to interact with any size creature and provide the knockback?
— Nathaemius Varrowe (@dmvarrowe69) July 1, 2016
Repelling Blast works on a creature of any size. The feature would tell you if there was a size limitation. #DnD https://t.co/6eZbh9tF7R
— Jeremy Crawford (@JeremyECrawford) July 7, 2016
Episode 10 – Acquisitions Incorporated The Series
Which #AcquisitionsInc character has the best chance of surviving to 20th level?
— (((Chris Perkins))) (@ChrisPerkinsDnD) August 10, 2016
Click here to watch more Acquisitions Incorporated The Series ► http://penny-arcade.com/patv
Subscribe for more Acquisitions Incorporated The Series ► http://bit.ly/PAtvSub
Download the dungeon map to follow along ► http://bit.ly/Acq_Inc-Horn_Enclave
Episode 10 – Acquisitions Incorporated The Series
Listen to the podcast: http://bit.ly/acq_inc_10
About Acq Inc: Acquisitions Incorporated serves up locally-sourced adventure from convenient franchise locations across Faerûn. Their adventures began in 2007 with a podcast of three friends playing D&D, and inexplicably progressed to live games on-stage before thousands of audience members at PAX.
About Acq Inc: The Series. Welcome to the pilot season full of new Acquisition Incorporated adventures, filmed on-location in an actual basement, delivered episodically for your amusement.
Acq Inc is:
Omin Dran, half elf Cleric. Founder and CEO.
Played by Jerry Holkins, Penny Arcade
Jim Darkmagic, human Wizard. Famous magician.
Played by Mike Krahulik, Penny Arcade
Binwin Bronzebottom, dwarf fighter/barbarian. Bouncer.
Played by Scott Kurtz, Toonhound Studios
Viari, human rogue. Intern.
Played by Patrick Rothfuss, The Kingkiller Chronicles
Dungeon Master
Played by Chris Perkins, Wizards of the Coast
Produced in partnership with Wizards of the Coast
http://dnd.wizards.com/
Table provided by Carolina Game Tables.
http://www.carolinagametables.com/
Find official Acquisitions Inc merchandise at
http://store.tabletitans.com/collecti…
All content property of Penny Arcade, Inc.
http://www.penny-arcade.com