Artificer Class: Questions & Answers

Seems that are some questions about the Unearthed Arcana Class: Artificer ; I’ve collected all the answers from our smart Masters Mike&Jeremy.

So I see guns made it DnD. Sad. I see stats but who is proficient/how can a non-artificer gain gun proficiencies?

3 thoughts on “Artificer Class: Questions & Answers

  1. DM Happy says:

    the infuse magic feature states you can store a spell in an item for later use. it then talks about the user activating the spell. regardless of if the spell requires concentration as i see that question was answered earlier, What does it take to activate a stored spell? is it a command word? is it simply using the weapon or pressing a rune inscribed on it? is it focusing on the item and the spell stored? what constitutes a spell’s activation?

  2. Can Thunder Monger be used every round, or I guess what’s the proper way of using it.
    Since it says “as an action, you can make a special attack with your Thunder Cannon that deals an extra 1d6 thunder damage on hit”
    Is it 1.: Start turn > roll to hit with TM > 2d6 piercing + 1d6 thunder > reload (bonus), then next turn just repeat?

    or is it 2.: Start turn > roll to hit with TC > 2d6P > reload > roll to hit > TM > 1d6T. Next turn: reload > thunder cannon > damage > no reload due to using bonus action already

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