When designing the system was there a moment you all realized that it was just impossible to balance the power in the later levels, or was there a push to maybe nerf some things to keep the powercreep low?
The published adventures usually stop around lvl 14 or sooner. Are there any plans to make a high level Adventure?
mikemearls121 points19 days ago
It’s a chicken and egg issue. Our studies show that most people don’t reach high levels, not for lack of desire but due to time pressures (campaign ends early).
IMO, making high levels work relies on moving away from combat as a solution. Players expect high power levels, especially with magic. I don’t think countering that with stronger and stronger monsters is necessarily the way forward, but we don’t have a good sense of it because few people reach those levels. Comment
from discussion AMA: Mike Mearls, D&D Creative Director.