Eldritch Blast can’t cast on objects, how do you justify this with flavour?

3 thoughts on “Eldritch Blast can’t cast on objects, how do you justify this with flavour?

  1. Alex Franklin says:

    Here’s how I’d justify it flavor-wise:

    Eldritch Blast is more like a short-lived curse than a weaponized burst of magic. The energy beam itself does not cause damage; it’s more like the laser sight on a gun that tells the curse which creature to target. The curse instantaneously causes its victims to generate an uncontrollable surge of magical energy, “shocking” themselves with force as if they had tried to cast a spell but it backfired horribly (see also: mishaps in teleportation and using a spell scroll too advanced for you).

    Eldritch Blast harms creatures but not objects for the same reason a virus can only harm living things; the damage comes from the creature’s own biological processes being turned against it. Or in the case of undead and constructs, the magic that animates them.

  2. Myth Jellies says:

    Can the creature targeting requirements of an Eldritch Blast or other spell thus be used to discover the existence of various camouflaged creatures such as mimics, cloakers, ropers, etc. Would creature targeting requirements also reveal that an illusory creature wasn’t real?

  3. Angus says:

    Why are the designers complicating something that is not that complicated? Why not just make Eldritch Blast hit everything and everyone? Because everybody and their mother understands this spell this way. I have used Eldritch Blast to hit objects previously, and nobody would ever imagine the designers said it can’t hit objects. Nonetheless, there is absolutely no innate problem in “mystical energy” hitting things in a phisical way. I don’t get why complicate something so simple as Eldritch Blast…

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.