Another Realms question for you… one that has bothered me for almost 20 years. Why no arcane healing spells in FR? Was this just because the standard rules (i.e. those of the game as it was based in Greyhawk) didn’t have it, or was there a FR-specific reason? I snuck some high-level ones in that can convert memorized spells into healing hp, but I was always a freelance designer, and keeping healing divine and not arcane was an in-house game design rule I had no way of breaking. I'd put the spells in, the editors would take them out.
— Ed Greenwood (@TheEdVerse) July 25, 2018
Oh, now that you mention converting spells into healing, I think I remember one from 3rd edition. Synostodweomer, I think? Arcane healing was the first thing I implemented in my home game. If the bard can do it, so can a master of the arcane like a wizard or a sorcerer! That's right; the Simbul's Synostodweomer. The Seven Sisters was where I got to put in all the eccentric spells, from Turtle Soup to…well. ;}
— Ed Greenwood (@TheEdVerse) July 26, 2018