For my home adventures, I tend to focus on the key events and characters that have played out in the game recently. For instance, I keep a list of each key NPC and jot down some ideas of actions they may take that could affect the party. A lot of my sessions are driven by that interaction.
For something I’m writing for publication, I try to focus on a great hook, an elevator pitch style statement that can hook in a DM who might want to run the adventure. The very first published adventure I wrote, back in 2000, was driven by this – “The players experience a tense standoff with a rival adventuring party while trapped in the gullet of a giant monster.”Comment from discussion D&D AMA with Mike Mearls and Chris Lindsay 1/15.
For something I’m writing for publication, I try to focus on a great hook, an elevator pitch style statement that can hook in a DM who might want to run the adventure. The very first published adventure I wrote, back in 2000, was driven by this – “The players experience a tense standoff with a rival adventuring party while trapped in the gullet of a giant monster.”Comment from discussion D&D AMA with Mike Mearls and Chris Lindsay 1/15.