Trying to work out a minor piece of Realms economics.
In Evening Star, at local smithy, holding a sword minor damaged by a drop or two of green slime promptly wiped off. What kind of prices, you reckon, for fixing?
How compares across regions, plz? Price will vary widely depending on these factors: what/how pure/how scarce the material the blade was made of in the first place; how busy is the smith/impatient is the sword owner for the job to be done (you usually have to pay to "bump" existing orders); peacetime or not…— Ed Greenwood (@TheEdVerse) December 10, 2018
… (smith would be under orders to do military work first, if wartime or "arming up"); skill of smith (what prices can she/he command normally). Also a factor: how much work needs doing (reforging the blade, or retempering, or basically just buffing…or does it have magical…
— Ed Greenwood (@TheEdVerse) December 10, 2018
…treatments to reapply (everbright = doesn't rust and blueshine = glow under moonlight, in presence of lamp- and firelight). If the blade was everbright-treated and the green sline got wiped off right away, the slime probably just destroyed the treatment and pitted the…
— Ed Greenwood (@TheEdVerse) December 10, 2018
…surface, so just a regrinding and retreating is necessary (mage fee of several hundred gp atop minor smithing fee of perhaps 5 to 12 gp, usually about 7). If retempering, etc., push smith's fee up to 20 gp right away. Prices less in rural regions unless REALLY rural = "only…
— Ed Greenwood (@TheEdVerse) December 10, 2018
game in town" because rural folk have less coin to spend on such things. Higher in or near cities unless fierce competition…and in most places in the Realms, the constant demand exceeds smiths' time, so prices stay high and stable. Or are guild-set.
Hope this is of help!— Ed Greenwood (@TheEdVerse) December 10, 2018