Mimic Colony
D&D adventure Tasha's Cauldron of Everything.
AD: Kate Irwin#DnD #illustration #TashasCauldronofEverything #mimic pic.twitter.com/UdEww9rP24— Sam Keiser (@samkeiser) November 18, 2020
Mimic Colony
D&D adventure Tasha's Cauldron of Everything.
AD: Kate Irwin#DnD #illustration #TashasCauldronofEverything #mimic pic.twitter.com/UdEww9rP24— Sam Keiser (@samkeiser) November 18, 2020
@JeremyECrawford Can the new metamagic option Seeking Spell be used on the Green Flame Blade cantrip's attack roll after a miss? Essentially giving you "optional" advantage?
— Jacob Vogelhut (@jvogelhut) December 10, 2020
The Seeking Spell metamagic option can be used with the attack roll of any spell.
Cantrips are spells, so Seeking Spell can be used with cantrips, such as Green-Flame Blade. #DnD https://t.co/KuJ6FAv93B
— Jeremy Crawford (@JeremyECrawford) December 10, 2020
It just doesn't fly. Maybe it should have!
— NewbieDM (@newbiedm) November 18, 2020
Artificers have access to the fly spell, and can infuse boots of flying, if you want your zoomy Iron Man. 🙂 Apologies, "winged boots." The artificer is appearing as a class, correct?
In Tasha’s.
Yes, the artificer class originally appeared
in book ‘Eberron: Rising from the Last War”Partly because the artificer class is such
a big part of that world’s story, but we realizedthat enough people want to play the artificer
and there are enough artificers in other D&Dworlds.
A fact we even point out in the Eberron book
We decided to include the class in its entirety,
in Tasha’s Cauldron, so that even people whodon’t have the Eberron book have access to
this class to use in any D&D settingand in addition to taking the class and reprinting
it here, we’ve also included a whole new subclass‘The Armorer’ and we’ve also included new
infusions so new things that the artificercan make.
We’ve also changed some of the framing story
text in the class to make it so that it’snot Eberron specific, although we include
very purposefully still some nods to Eberron,because Eberron is very much a part of the
class’s identity for many people.So it’s here for everyone’s convenience and
also in this book the artificer gets somenew spells, so I think overall the package
that artificers are getting in this book isvery juicy.
There is also new artificer art here.
I think only one of the artificer paintings
from the Eberron book reappears here and therest is all new art.
So you get to see an entirely different artillerist,
you know a totally different battlesmith witha different kind of steel defender.
In this case rather than looking like the
mastiff that we had in the Eberron book thistime we show a bear steel defender, with a
little gnome battle smith whose steel defenderlooks bigger than the artificer.
This time around we also have really delightful
art of different homunculus servants for theartificer, probably the cutest art in the
book honestly.We describe some of them in the original write
up of the artificer, but now you actuallyget to see them.
Including one of the things we described previously
was this little winged cauldron and we ofcourse had to include that in a book called
Tasha’s Cauldron of Everything.So now you actually get to see that in the
book, again, along with the armorer and thenew infusions.
So you are getting all the subclasses that
appeared in the Eberron book?Yes!
Exactly, you get the artillerist, the alchemist,
the battle smith and then those three arejoined by the armorer.
Okay, wow that’s huge.
This is a complete artificer package all in
this book.How was the armorer received?
I can tell you by me playing it quite a bit
I’m a tough guy to take down.People have really loved the armorer which
is why it made it into this book just likewhen people saw the armorer in unearthed arcana
you get to choose if you have the guardianmodel of the armor or the infiltrator model
and there is a cool piece of art to showingarmorers in each of those suits and it shows
them using the powers that those suits ofarmor give them
and this subclass really fills a nice niche
that the other three artificer subclassesdon’t fill because this is really about the
artificer themself being amazingly resilient.Whereas the other three have different emphasis,
you know with the battle smith with the metalliccompanion, the alchemist being a bit of a
healer but also having a lot of other magicalcapabilities and then of course the artillerist
who is all about blowing things up.Here the armorer is about taking your inventiveness
as an artificer and creating essentially asecond skin for yourself, which you’ve gotten
to experience in play that can make you verydifficult to kill, can speed you up, you know
if you’re using the infiltrator option you’rehurling lightning from it, you know you can
have a defensive field if you took the guardianmodel.
Some really fun things for anyone who wants
to delve into sort of a magic power armorkind of fantasy for their artificer.
It has a lot of like, you know, obviously
the first thing that comes to mind for peopleis Iron Man, but I also like I’m tempted very
much by more steampunky things like the Dishonoredseries or you know like just that kinda…
Because the infiltrator mode is interesting.
It’s one that took me a little bit longer
to wrap my brain around but listen if you’reabout to like, still be very stealthy but
also still wear plate mail under your shirtwhere no one can tell…that’s very tricky
– and you can shoot lightning!That comparison to Iron Man is definitely
apt, but we also had definitely steampunkaesthetics in mind and we also had other characters
from pop culture who wear different typesof power armor in mind, because to use another
Marvel example, remember Ant-man and alsothe Wasp.
They’re both also wearing power armor and
so we actually had a number of inspirationsthat we could draw on, and it’s because of
the variations in our inspirations that wewanted to make sure that there was variation
in the subclass itself.We didn’t want to just have the sort of magical
steampunk version of Iron Man.We know we wanted you to be able to take this
and use it to imagine a variety of differentpeople walking around in their suit of armor
powered by your own magic.Because that’s the other cool thing about
it, is many characters in D&D if they geta magic suit of armor, can be walking around
in magic armor.The difference of course here is that you
made this as an artificer and it’s also notsomething that can pass around.
This is almost like a part of you -yeah- you
are becoming almost a bit of a fantasy superhero because of what you’ve done in your lab
to create this second skin.Pre-order Tasha’s Cauldron of Everything on
D&D Beyond and unlock exclusive pre-orderrewards including digital dice.
— Dan Dillon (@Dan_Dillon_1) November 18, 2020
@JeremyECrawford does a College of Creations bard have the ability to create spell components with their Performance of Creation ability? Especially at 14th level, am I able to make enormous consumable diamonds? #dnd #tashasCoE
— Rolling With Disadvantage Podcast (@RWDPodcast) December 2, 2020
The Performance of Creation feature in Tasha's Cauldron of Everything can create objects that are usable as the material components of D&D spells, as long as you abide by the limitations in the feature. #DnD https://t.co/iTLTJ2ph3E
— Jeremy Crawford (@JeremyECrawford) December 5, 2020
What about alchemical ingredients? Or… gunpowder? Constructed items like a wheelbarrow?Are those allowed? You can use Performance of Creation to create anything that abides by the limitations in the feature.
— Jeremy Crawford (@JeremyECrawford) December 5, 2020
Hey @JeremyECrawford , if a Peace Cleric uses Protective Bond, and the raging barbarian uses its reaction to take the piercing damage in place of his ally, does he take full damage ou half because of his rage?
— Pedro Filippo 💙💭 (@FilippoPedro) December 2, 2020
If you use the Protective Bond feature in Tasha's Cauldron of Everything to take damage that was meant for someone else, any resistances, vulnerabilities, and other damage modifiers you have apply to the damage you take, as normal. #DnD https://t.co/Rbs51rT0U4
— Jeremy Crawford (@JeremyECrawford) December 3, 2020
@JeremyECrawford so can the Psi Warrior psionic strike be used with unharmed attacks? Wondering if the unharmed fighting style can be paired with that subclass.
— Joselin, Joselin, every day. (@Udelious) December 3, 2020
The Psi Warrior's Psionic Strike feature works with weapons only. In D&D, an unarmed strike is an attack made unarmed—meaning without a weapon. So unarmed strikes don't work with Psionic Strike, unless you have a special feature that turns your unarmed strike into a weapon. #DnD https://t.co/s7f6DSehYU
— Jeremy Crawford (@JeremyECrawford) December 3, 2020
@JeremyECrawford Is the Magic Tattoo Coverage table from Tasha's intended to limit how many tattoos you can have at one time? Putting it differently, is it possible to have multiple overlapping tattoos on the same body part?
— Armando Doval (@armando_doval) November 18, 2020
If your DM introduces magic tattoos in your D&D game, the only limit on the number you can have is attunement.
The Magic Tattoo Coverage table in Tasha's Cauldron of Everything helps visualize how big a tattoo might be, but it doesn't impose any limits. Tattoos can overlap. #DnD https://t.co/pZDSY4I1Ii
— Jeremy Crawford (@JeremyECrawford) November 25, 2020
What does a full chest Flumph tattoo get me? Beat up at mind flayer school.
— Dan Dillon (@Dan_Dillon_1) November 25, 2020
European fans – good news! We've cast Haste on our shipments and you will be able to get your copies of Tasha's Cauldron of Everything earlier than expected. Our retailers (online & physical) can now release this book as of November 24th!
— Dungeons & Dragons (@Wizards_DnD) November 19, 2020