@matthewmercer Just about to run a game with a character that has gone mad because of his fam's death any advice?
— Nerd Gaming Nightjay (@Nightjay1999) July 29, 2016
Madness need not be stark-raving. Moral fluidity, ever-shifting priorities, hyper emotional flux, & paranoia are fun https://t.co/ELATfbXvkX
— Matthew Mercer (@matthewmercer) July 29, 2016