The ecology of the gelatinous cube! Loved this one – two concise pages and includes shade-throwing leading to wizard murder. Love it. pic.twitter.com/F3KC6IcvTH
— Mike Mearls (@mikemearls) April 2, 2017
And there's that Ed Greenwood guy again. Maybe the writing thing worked out for him the end?
— Mike Mearls (@mikemearls) April 2, 2017
Here's a biggie – an update on AD&D second edition! 80 page bundles of feedback, huh? Any Harry Potter erotica in there? pic.twitter.com/Q5sJei8QSo
— Mike Mearls (@mikemearls) April 2, 2017
Let's just say people can get awfully creative with the open comment sections of our playtest surveys.
— Mike Mearls (@mikemearls) April 2, 2017
Perfect example of random stuff in gaming mags back in the day. Favorite factoid – you could buy mortars for a short time via mail after WW2 pic.twitter.com/j0BGm1epkR
— Mike Mearls (@mikemearls) April 2, 2017
A more realistic system would be "flip a coin, tails you're dead, heads you're writhing on the ground in agony." pic.twitter.com/ThOJNIoHzW
— Mike Mearls (@mikemearls) April 2, 2017
That game store that went out of business? I probably kept them open for a few months buying Ral Partha minis for BattleTech. pic.twitter.com/rvgiGeGKvc
— Mike Mearls (@mikemearls) April 2, 2017
I never bought into Twilight 2000 because I liked more fantasy less imminently possible. Remember how we've fixed nothing in 30 years? pic.twitter.com/79XfN2E5FL
— Mike Mearls (@mikemearls) April 2, 2017
Jeff Grubb is responsible for like 90% of my knowledge of the Marvel universe. pic.twitter.com/MYgpzh48MZ
— Mike Mearls (@mikemearls) April 2, 2017
I like to think in 1987, this article made someone complain that computer games were ruining D&D. Played Realms of Darkness on my Apple //c pic.twitter.com/lZe9lsHf6U
— Mike Mearls (@mikemearls) April 2, 2017
In defense of ads in Dragon, the character editor from B&B Solutions worked well until we learned to use sector editors on our saved games. pic.twitter.com/6xhFlP14pj
— Mike Mearls (@mikemearls) April 2, 2017
When I was 12 and had infinite free time, I would map game data byte by byte, experimenting to see how changes affected games. Good times!
— Mike Mearls (@mikemearls) April 2, 2017