Make characters who will, somehow, say “yes” to the adventure:
It’s fine playing that angsty loner, but just give them a reason to be with the party, to follow plot crumbs left by the GM.
Otherwise, WHY are they there?
Why are you playing if you don’t want to play WITH people? https://t.co/uOzWDMhB7t
— Sam is Still Recovering ♿️🏳️⚧️ (@thesamwisest) December 2, 2021
Absolutely. I dislike when folks play a game but don't give the buy-in required. If you're playing a horror game, don't dare the GM to scare you. Embrace it, and be scared. If you're playing a game with super spy PCs, don't be a GM who blocks plans as "never gonna work." https://t.co/krHUFk6VCv
— James Introcaso (@JamesIntrocaso) December 2, 2021