Magic 5e Modern campaign



Lord Dan Helmick strikes back with an immersive d20 modern article about Magic and spellcasting!

You can find tweaks to adapt d20 Modern Magic to 5e rules:

Rules for 5e Magic:

  • Cleric Domain – City Domain
  • Warlock – Otherworldly Patron: Ghost in the Machine
  • Wizard – Technomancy
  • New Spells Infallible Relay, Remote&Access, Arcane Hacking, Commute with City, Digital Phantom, Invisible to Cameras, System Backdoor…

You can find Magic Modern Rules here

d20 Modern System Reference Document here:

If you want to contact the author of this article

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