Wanted to ask since Mearls said they wanted Greyhawk to be, more or less static, yet FR seems polar opposite – every edition feels diffLong before D&D existed, I conceived of the Realms as an imaginary world that was alive. Meaning: the illusion of things happening, change.
— Ed Greenwood (@TheEdVerse) August 3, 2017
This makes sense – worlds are not static; much like the rules of the game, underlying mechanicsYes. If the world feels real, then your adventures MATTER. And so gameplay is more satisfying, and fiction more gratifying; it has meaning.
— Ed Greenwood (@TheEdVerse) August 3, 2017
Yes. If the world feels real, then your adventures MATTER. And so gameplay is more satisfying, and fiction more gratifying; it has meaning.
— Ed Greenwood (@TheEdVerse) August 3, 2017