Hello! I wanted to know more about the development of the Conjure X spells. Specifically the design behind the Conjuration Wizard.
I’m a new-ish DM with about a dozen 6-12hr games under my belt, and I’m finding that the ability to create 8 or more copies of a single creature bogs down combat tremendously, and is preventing me from placing the party in scenarios that feel dangerous to them. The wizard will just summon swarms of ravens to keep multiple enemies at bay. Is there a downside to this strategy I’m not seeing that will allow me to keep combat exciting without feeling cheap?
Thank you!Remember the concentration rule – hit the caster, and the party risks losing all of those summoned creatures. Also, for weaker creatures don’t be afraid to provoke their puny opportunity attacks. Finally, remember that larger creatures can move through the space occupied by a creature two sizes larger or smaller than it.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
I’m a new-ish DM with about a dozen 6-12hr games under my belt, and I’m finding that the ability to create 8 or more copies of a single creature bogs down combat tremendously, and is preventing me from placing the party in scenarios that feel dangerous to them. The wizard will just summon swarms of ravens to keep multiple enemies at bay. Is there a downside to this strategy I’m not seeing that will allow me to keep combat exciting without feeling cheap?
Thank you!Remember the concentration rule – hit the caster, and the party risks losing all of those summoned creatures. Also, for weaker creatures don’t be afraid to provoke their puny opportunity attacks. Finally, remember that larger creatures can move through the space occupied by a creature two sizes larger or smaller than it.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
tell the player they can summon a swarm, which irrespective of size can have one action like an npc. in a party of 5-7 this willl speed things immensely, and curtail wargaming abuse (because no character should be able to visualise a top down strategic map layout in six second increments, on the fly. if thats too hash and they MUST have a bunch of critters, allow them to command one per turn
tell the player they can summon a swarm, which irrespective of size can have one action per turn like an npc. in a party of 5-7 this will speed things immensely, and curtail wargaming abuse (because no character should be able to visualise a top down strategic map layout in six second increments, on the fly). if thats too hash and they MUST have a bunch of critters, allow them to command one new action per turn, and have the rest rinse and repeat whatever they were last commanded…