When creating a setting, remember that people make it come to life, not geography. Start with triumphs, tragedies, and betrayals, not maps.
— Mike Mearls (@mikemearls) September 29, 2017
Thanks – inspiration straight from Vampire, FWIW. Thanks – inspiration straight from Vampire, FWIW.
— Mike Mearls (@mikemearls) September 30, 2017
But…..I love maps Do what works for you! It's an insight I've had that has helped me with my own writing, YMMV
— Mike Mearls (@mikemearls) September 30, 2017
So, if we already built some events and a map any advice for how to work with it? I have people but the races/cities/culture is not well built yet.
— Voidtalon (@VoidtalonGaming) September 30, 2017
IMO, the map is how you build more conflict/tension. That LE kingdom ruled by warlocks? Across the mountains from your LG theocracy. https://t.co/IvzgxS5TMU
— Mike Mearls (@mikemearls) September 30, 2017
Or draw your map and, in so doing, imagine what lives there and who the "bad neighbors" are. #WOTCstaff https://t.co/GMU2ta00sf
— Chrisferatu (@ChrisPerkinsDnD) September 30, 2017