Abeir, I know for the most part been purposely kept vague. Could you correct me on some things? Magic itself isn’t supported unless it’s innate (genasi abilities) or stored (magic items). Would psionics work there? I assume… …some form of ritual magic, (not tied to the weave) is possible for Gileam to make a deal with Graz'zt prior to being moved back to Toril) or would other magics not tied to the weave like mages from Krynn or Oerth be able to work there?
Abeir is on another plane correct? So…— Ed Greenwood (@TheEdVerse) March 8, 2020
…it’s not in Realmspace as far as a spelljaming ship could reach? Would a planeshift spell work to get you there? Any other planar or geological features to keep in mind? 1)
Yes, psionics work on Abeir. Psionics are innate abilities.
The Weave is a way of accessing the natural energies of Toril; it’s the conduit for what mortals call “arcane magic” (the sort practised by wizards). There are other…#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
2)
…ways of working magic, alternatives to the Weave, and every one of them that isn’t innate could be described as a “ritual,” so, yes, forms of ritual magic are possible. Mages from Krynn or Oerth using arcane magic on Toril 3)
…are calling on the Weave, whether they realize it or not; on any other Prime Material Plane world, their spells are accessing the energies of the world through the local equivalent of the Weave, which means there’s a chance…#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
4)
…that some spells will have different, unexpected effects. (The same applies to mages of Toril, casting spells on another world.) However, on Abeir, we know from observed events that even though Abeir’s arcane magic may not… 5)
…use something called the Weave, and Mystra may not hold sway or any influence there, spells for the most part function the same way.
Abeir is on another Prime Material Plane from Toril, and from time to time (the Sunderings)…#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
6)
…the two worlds ‘pass through’ each other, with much physical landscape chaos, swapping of features, and other ‘weirdness.’ We also know that the two worlds are very much the same in terms of ‘normal’ conditions when apart… 7)
…(gravity, breathable air, and so on), so a being from one can live out their lives, functioning, on another. Yes, a plane shift spell would work, but if you the caster know nothing about Abeir except its name, you might well…#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
9)
Abeir is in Realmspace, but in a ‘pocket dimension’ out of synchrony/synchronicity with the rest of Realmspace, which means that a spelljamming ship could never find it without someone on that ship knowing how, and having the…#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
10)
…power/magical ability, to ‘shift the ship’ dimensionally, to reach Abeir. Elminster says this can be done, by magically temporarily altering a functioning spelljamming helm, but is dangerous to the operator of that helm, 11)
…and will draw a LOT of magical power (more than a typical spelljamming ship would customarily carry), likely requiring the permanent draining/destruction of several magic items.#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
Welp no one told me! Lol I definitely made both wizard and warlock spells not function in Abeir in The Devil You Know.
— Erin M. Evans (@erinmevans) March 8, 2020
No, no! I did NOT say your spells work in Abeir without a hitch because they worked on Toril!
I said "spells for the most part function the same way" in Abeir; that is, beings of Abeir have their own arcane magic. (There are wizards and presumably warlocks on Abeir.)#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
Well, there are no infernal warlocks if TDYK is considered canon. There’s no connection between the Nine Hells and Abeir in that—otherwise the book’s pretty broken! Lol
Not saying I didn’t create a glitch, but that’s what’s there. Heh. TDYK is canon, so…no infernal warlocks.
Warlocks making pacts with primordials? Possibly, but that means they might differ from Torilian warlocks, or might not exist at all.
Closes can of worms, backs away… ;}#Realmslore— Ed Greenwood (@TheEdVerse) March 8, 2020
Since psionics is innate, does that mean it’s not dependant on the weave? I know that been a tricky question over some editions. I’ve always personally opted for the psionics are seperate That's right. Psionics is not dependent on the Weave.#Realmslore
— Ed Greenwood (@TheEdVerse) March 9, 2020
"Even Toril has other systems of magic (divine magic, for example)"
Wasn't it a point of contention during the Time of Troubles that Mystra was blocking the other God's access to magic? Wouldn't this mean Divine is just the Weave funneled through a god to their followers?
— A Voice for Truth (@TruthSalvo) March 9, 2020
1)
You recall the ToT correctly. Divine magic customarily uses the Weave as the conduit, because (like an existing real-world road system) it’s the fastest, easiest, most high-capacity way. But there are other ways (real-world web of railroads): place magic, table 2)
…magic, etc. that I put into Realmslore at the beginning. So Mystra stopped the other deities in their tracks by denying them Weave access TEMPORARILY. They all then had to activate their alternatives. Raging.
And Mystra paid for that.#Realmslore— Ed Greenwood (@TheEdVerse) March 9, 2020
Would Shar’s “Shadow Weave” fall into this category, or is that, too, just an extension of Mystra’s Weave? The Shadow Weave is an alternative to the Weave crafted by Shar that literally rides atop the Weave; it is an echo of the Weave and can't survive without it. If you see the Weave as a bright conduit of energy, the Shadow Weave is a conductive coating around it.#Realmslore
— Ed Greenwood (@TheEdVerse) March 10, 2020