Do you create a new character for every campaign, or do you replay with a cast of favorites?

One thought on “Do you create a new character for every campaign, or do you replay with a cast of favorites?

  1. Alphonse says:

    One of the great experiences in RPGs is allowing the story to shape your character. If you bring in a fully formed character with a complex backstory, you miss out on that. And what’s worse, that character might not mesh well with the others in the party, so you either change your character to make it more compatible with the rest of the party, or you become disruptive. When I start a campaign, everybody gets together and create fresh new characters that grow together as they adventure together. Instead of starting with a 3 page backstory, they start with loose common motivations and the players will define their individual motivations as game progresses, all within the story. They also discover their respective backstories during play, you learn things about your character’s past as it makes sense in the story, no long unprompted monologues about a tragic childhood in the middle of a tavern. Of course, if your character is a pile of stats, none of this matters; you can plug that anywhere and it’s fine. If you’re playing for an audience, then you’re doing something else entirely, your audience have favourites and want to see them interacting. When you’re playing with your friends, it’s more fun to discover your character during play.

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