Did anyone dislike either roleplaying, combat, or dungeon exploration when you started, and then have a moment where you started to see the appeal? I used to be deeply frustrated by dungeon exploration, because I felt it frequently led to tedious, repetitive gameplay. Once I started using a virtual tabletop for maps, and streamlined certain aspects of moving from room to room, it became much more exciting for me and players.
— James Haeck, Your RPG Cousin (@jamesjhaeck) October 21, 2020
I recently adapted the map of Sunless Citadel into a much higher-level dungeon for my own campaign. Each dungeon level is the perfect size for a ~2 session, self-directed exploration. Having a specific goal to achieve but only a vague knowledge of WHERE to go helps. On the other hand, starting off not knowing where to go and then learning where your objective is located about halfway through the dungeon can really give your dungeon a shot of adrenaline as exploration turns into slog. Experiment w your group! pic.twitter.com/cwTpGH4CPM
— James Haeck, Your RPG Cousin (@jamesjhaeck) October 21, 2020
I’ve met convention players who said they disliked RP, but it was that they didn’t want to feel exposed. When I presented them with simple fun situations they could handle, such as a dragon issuing them a challenge, they excitedly responded.
— Alphastream – Wearing a Mask Like A Hero (@Alphastream) October 21, 2020