for all these questions you answer. Could you tell me about the major temples of Marthammor Duin? Is there one at Berun’s Hill? 1) There can be in your campaign if you want there to be (the reason for all those legends of a dwarf tomb full of gold; that’s what humans thought dwarves seen near the Hill were there for), but aboveground the Hill remains bare, a landmark and lookout.
— Ed Greenwood (@TheEdVerse) April 29, 2018
2) The Volamtar establish tiny “refuges” (sleeping-caves, with cached water, food, tools, blankets, boots, and weapons) in the wilderness, but build temples only in cities. In human cities, these temples can be buildings aboveground as well as cellars below.
— Ed Greenwood (@TheEdVerse) April 29, 2018
3) Many human cities have modest temples to Marthammor Duin. Their daily secondary function is as a skills exchange, want-list and swap message board/neutral meeting ground for dwarves and “dwarf-friends.” They tend to be rather spartan stone rooms.
— Ed Greenwood (@TheEdVerse) April 29, 2018
4) Food and drink and beds are always available in Houses Of The Watcher. Dwarves NEVER use an eye symbol for this deity. Nearest temples to Berun’s Hill: Neverwinter, Mirabar, Silverymoon, Waterdeep, and Secomber.
— Ed Greenwood (@TheEdVerse) April 29, 2018