@JeremyECrawford can we get Cleric level 10/20 ability errata'd or replaced for eberron where deities may or may not exist from gm to gm? pic.twitter.com/hQOOiYtQcq
— JM (@JM13136849) June 29, 2017
The Dungeon Master's Guide already specifies that you can play a cleric in a world lacking typical D&D gods.
— Jeremy Crawford (@JeremyECrawford) June 29, 2017
yet, there is a PHB59 cleric ability to “call upon” them. DMG11-15 doesn’t -mention- eberron or really cover a #eberron type situation.If you play a cleric that serves a philosophy/force instead of a god, replace "god/deity" with "philosophy/force" in your class features.
— Jeremy Crawford (@JeremyECrawford) June 30, 2017
great errata start for divine intervention pic.twitter.com/BXwR7BXSwv
— JM (@JM13136849) June 30, 2017
There is no need for errata. As the DMG states, a DM can build a world that changes the assumptions built into the cleric/paladin.
— Jeremy Crawford (@JeremyECrawford) June 30, 2017