Hey @mattcolville I'll running a campaign set in a merfolk City. Any tips for tracking player movement in a 3 dimensional environment that won't make me go cross eyed?
— Professional Bastard. Amateur Jackass (@Zombiepriest_13) January 22, 2018
Just remember the universe D&D takes place in is non-euclidean. There is no Pythagorean theorem in a D&D world. 9 squares away and 2 squares up is 9 squares away. You can turn the whole thing on its side and it still makes sense. https://t.co/4Qv10m1fDw
— Matt Colville? (@mattcolville) January 22, 2018