“You make this choice after you see the roll, but before the DM says whether the attack hits or misses” :(

One thought on ““You make this choice after you see the roll, but before the DM says whether the attack hits or misses” :(

  1. Kathrine Wong says:

    I disagree. The capacity for failure, and trying hard and still falling short, makes for some pretty great table reactions and can lend weight to an encounter. Giving players choices, even if the choices are bad, can lead to good DMs rewarding the party with addition hero points, inspiration, roll play exp, etc.

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